(I was tempted to title this “Tyrannis: Kiss My Asteroids Goodbye”, but that doesn’t really reflect my feelings… :) )
This is my first entry into a CrazyKinux Blog Banter competition. Here’s the discussion point:
Tyrannis will see some new industrial and planetary interaction opportunities like we’ve never seen before in New Eden. It’s a step in linking EVE Online and DUST514 as well. So I need you to write what you believe are the short and/or long term consequences of this development, in terms of the new industrial capacity it presents to players, in terms of the opportunities for pirates, for industrialists, for sovereignty, etc. Surprise us!
I’ve been pretty excited to see Dust 514 come out; I’ve actually been playing a lot of Modern Warfare 2 lately because I haven’t had the brainpower or time to play EVE, and I would love to be able to dip into a little EVE-related FPS action when I’m pressed for time or just don’t feel like thinking about gate camps and transverse velocities and all that jazz…
So Tyrannis is definitely the first step towards that. Putting stuff on planets. Before you have a good reason to fight over a planet, there has to be a value there, and Tyrannis is definitely putting the value there.
Now, let me preface this by saying that while I’ve been a bit of an independent industrialist, I have not spent a significant amount of time in nullsec, or wormhole space, and haven’t done much in lowsec, either. I’ve never set up a tower, never figured out how to do any of that.
But as I started to foray into Tech II manufacturing, I realized there were all these components that I needed, and while I could find the BPOs for the components, the materials to build those components were things I’d never run into before, like pure elements like Tungsten. After some poking around and trying to understand the rest of the manufacturing process, I came to understand that these are things mined from moons in nullsec or wormholes, and had to be ‘reacted’ in POS structures. Things I would never be doing on my own, and definitely not if I was trying to be safe-ish in highsec.
Now I hear that Tyrannis is moving (or just adding) some of those elements on the various planets, including those in high sec, and that pilots will be able to set up shop on planets, even in high sec. In fact, it sounds like high sec planets won’t really have any colonization limits, except that the resources pulled from the planet will be fixed, and thus divided by the number of mines, so the more players, the less resulting output for any given player.
That’s actually a good thing, I think. It doesn’t lead to a horrible “land rush”, where the first on the servers after the release date, with the most money, can simply take over a planet by pure virtue of being “First!” It also opens up the opportunities for conflicts in Dust 514 — the old “this planet ain’t big enough for the both of us” concept, while at the same time not necessarily preventing the opportunities for sharing resources amicably.
Short term, I’m really hoping to see the various component, erm, components (the things that are used to make the components that are used to make other things) more readily available around EVE, and not just in Jita. With my home turf being Verge Vendor at the moment, any Tech II components I need are in very short supply — not that they’re overpriced, they just simply aren’t for sale. I’ve put up buy orders even with some margin over what Jita is asking, and I still get no movement on those orders. Of course, if this happens the way I hope, then it means there will be a bit of a glut on components that might take a while to shake out.
I’ve always been appreciative of the EVE universe, that there’s nullsec areas, and that there are things that are only available in the “insecure areas”, thus giving reasons to take more risk. Of course, my problem has always been that, as a primarily solo character, there’s almost no way for me to move out there successfully without joining an existing corporation, or at least an alliance, and then being beholden to the greater group for the safety that results. Moving these elements onto planets in highsec means I might have a chance to get some of those items more easily, but it also means there won’t necessarily be as much reason to head out to nullsec in the near term (although I guess the ABC ores would still be a big reason to go, so it may not be so much of an impact).
Long term, well, the sky’s the limit for what this could all mean. There is so much room for interesting things.
Maybe planetary conflicts are NOT under CONCORD’s jurisdiction, so while you can’t be attacked in orbit around the planet, there’s nothing stopping someone from bombarding your PINs from space. Perhaps that gives you some aggression flags against the owners, much as can flipping does, but since you probably won’t want to pick up your PINs regularly, there’s more reason to guard your investments actively… I can easily see corps/alliances patrolling their planetary industries, hoping to discourage anyone from attempting to damage their infrastructure. Of course, that wouldn’t stop someone from doing it — they have to take the first shot, at which point you’ve probably already lost your PIN, being able to attack the aggressor would just be a revenge maneuver. There’d have to be some way to proactively protect your planet. Maybe planetary orbit becomes “privately owned”, such that, once you have established a presence, attacking other ships from within the orbital distance is not covered by CONCORD; this would allow you to chase away potential invaders, but if they warp out, you can’t necessarily chase them (a location-dependent aggression rights flag).
Following that idea through, I can see corps/alliances trying to set up rotating patrols of their planets, to discourage/intercept any ships attempting to attack the resources… Or perhaps to prevent them from establishing their OWN bases on the planet themselves (since once they’re established, they’d have rights by CONCORD to be there, and no longer attackable). Of course, that means the new corp also cannot attack the existing corp, as rights have not been contested. And that might be where Dust 514 comes in. The initial attack is just to get the command structure down on the planet, running any blockade that may have been there. Once the beachhead has been established, it’s up to the ground pounders to try to annex the other space and force the other companies off-planet. Maybe war is declared in space, so that the companies can attempt to blockade each other, preventing key supplies to power the ground war from being delivered… Blockade runners may literally come into their own. And all in carebear highsec, of all places…
There are definitely possibilities. If I had any time at all, I might be able to actually think of some more… Alas, work beckons…