Welcome to the thirteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
The first banter of this 2nd year of EVE Blog Banters comes to us fromZargyl from A Sebiestor Scholar, who asked the following: On the EVE Fanfest 2009 page are pictures of prizes for the Silent Auction that was held during the event. One of these photos was entitled “Design your own EVE mission”. My question now would be what kind of mission would you write if you got that prize? What would the mission be about? Would it be one using the new system of epic mission arks? What would be the story told by it? Feel free to expand upon his questions and put together your very own mission!
Not satisfied with just hammering out just one mission, I’ll be hammering three!
Actually, it’s three variations of the same mission arc. An arc for level two, level three and level four. What binds them together? The cool, nifty, and exotic spaceship you’ll get at the end! I’m proposing a frigate or destroyer sized hull for level two, battlecruiser for level three, and battleship for level four. The ships themselves would variations of a marauder, adjusted for size.
How do I get a fancy spaceship like that from a mission arc? To boil things down for simplicity, you buy, loot, or salvage various bits and pieces of the ship during each mission step and at the end, you trade it into the agent for a shiny, sexy spaceship. There would be a variety of mission types, from standard kill everything red in the room to courier missions, to archaeology/hacking sites, and even mining (ugh).
Just a rough idea.

