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Eve Blog Banter #16: Relax

March 16, 2010 in Uncategorized by Aiden Mourn



Welcome to the sixteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!

The third Blog Banter of 2010 comes to us from ChainTrap of the Into the unknown with gun and camera EVE Blog. He asks us: “Eve University turns six years old on March 15th; six years spent helping the new pilots of New Eden gain experience and understanding in a supportive environment. Eve is clearly a complicated game, with a ton to learn, so much that you never stop learning. So, the question is; What do you wish that someone had taken the time to tell you when you were first starting out? Or what have you learned in the interim that you’d like to share with the wider Eve community?”



Relax. With all intensity of the Eve Universe; the learning curve, the stakes, the adrenaline rush of combat, it can be easy to lose track of what the point of a game is: having fun. And while Eve is by no means like any other game, the same holds true.

My year and a half in Eve by no means makes me an expert, but it has afforded me multiple times to fuck up and learn from my mistakes. So the list below is by no means “expert advice”, but it is tried advice based on my own experiences (just the same, take them with a grain of salt).



Its ok not to know:

I spent a lot of time when I first started having no idea what I was doing. I trained random skills that I didn’t still don’t need or use, for instance a brief period of identity crisis in which I cross-trained (half-assedly) for Gallente. Do this day, I’ve never used a blaster or flown a Thorax.

A lot of people will tell you to have a training schedule right off the bat and stick to it. While I agree that you probably should eventually, when you’re first starting off it doesn’t matter. Explore every facet Eve has to offer; mine some roids (and realize how insanely boring that is ;) ), run a mission or two, explore, whatever. Find something that you really enjoy doing in this game and then start training specifically to get better at it.



Skills:

If you are a new player, and you’ve found yourself going through this recent batch of Eve Blog Banter and reading all of these, don’t think it coincidence that almost every single seasoned player has written something about their regret at not training learning skills. They are a pain, but DO IT. They’ll save you months (hell, years) of training down the line and they are immeasurably worth it.

Also, train up your core competency and fitting skills. These will also make a gigantic difference down the line. Getting to a point where you can fit up a ship as its supposed to be fitted without gimping it due to your own lack of PG and CPU fitting skills is a good feeling.



People:

One of the reason I do what I do in this game (mess with mission runners) is my confusion about some people’s insistence on making this massive multiplayer game a solo experience. To the new player: DO NOT play Eve alone! Find a player corp with great people that suit you and it will make the WORLD of difference  in your Eve experience.

A lot of people say “get out of the NPC corp as soon as possible”. While this is true, when you do, find a corp that suits you, your goals in this game, and your play-style. Coming out of my NPC corp, I joined up with a hardcore pvp/pve group with frequent and mandatory ops, a vent server, lists of agents you could and could not run missions for, etc. While this would be a great corp for some people, it really wasn’t for me. For me, it meant taking this game a bit too seriously, and it took the fun out of it.

I hated, HATED, running shitty level 1 missions, and I was literally just about to give up on Eve altogether and close my account when I came across Suddenly Ninjas. I found Tchell Dahhn’s Ninja Manifesto ™ and Kahega’s first ninja salvaging guide and I never looked back. No offense meant to the guys of Minmatar Training Associates, but it just wasn’t for me. Whereas the Ninjas are a perfect match. They’re fun, laid back enough yet mature, and they play the game with the same open-sandbox mentality that I do. You guys are the reason I play this game (/awkward dude-love).



HTFU:

The HTFU mantra actually bugs me, but at its core its true. Train “thick-skin”, “sarcasm”, and “sense of humor” to V as soon as possible. And don’t take things personally; that can flipper or pirate that got the better of you and popped your ship probably has nothing against you personally, they’re just out having fun. I lost my first cruiser and pod to Larkonis Trassler and the Neo Spartans when a shitty, shitty level 1 agent sent me into 0.3 space (is it any wonder I quit missions and found the Ninjas?). After a few minutes of being pissed off, I bought a new ship, learned some better fittings (cut all ties with the worst level 1 agent in Eve), and got one with things.

Also stay the hell out of Jita. Really, unless you have dire business there, just stay out. There are other trade hubs and other mission hubs that don’t invoke crippling lag and aren’t crawling with fail-scammers and trolls dual-screening Eve and 4chan. I learned very quickly that the worst, most irritating players who actually spend more time in station smack talking than out playing the game all live in Jita.



Don’t be afraid:

Don’t be afraid to die. Really. It actually took me a long time to get over this and just put it out of my head. I saw losing a fight as a personal failure on my part, and looking back, there are probably fights that I *could* have won except I was too busy trying to get away and save my skin to properly fight back. Go lose ships. I promise you it will be the best learning experience you have in this game.

Above all else, please remember to have FUN playing this game, because if you’re not doing that, you’re doing it wrong. Congrats to Eve Uni on 6 years.

o7,

-Aiden


  1. CrazyKinux: The Three Pillars of Wisdom
  2. The Elitist: Helping the new guy/gal
  3. Hands Off, My Loots: Nothing Needed
  4. Rantuket: Blog Banter 16
  5. EVE Opportunist: Nooby Cluey
  6. Into the Unknown With Gun and Camera: EVE University
  7. Zero Kelvin: We’re the young ones!
  8. I am Keith Neilson: Set Your Destination
  9. Prano’s Journey: Just Like the Very First Time
  10. A Merry Life and a Short One: No Seriously
  11. Yarrbear Tales: Nublet 101
  12. A Mule In EVE: If I only knew
  13. The Planet Risk Show: Dared to be Bold
  14. Diary of a Space Jockey: WTH did I get myself into?!
  15. EVOGANDA: Why?
  16. A Memoir From Space: 16th Blog Banter
  17. Death’s Sweetest Kiss: Who What When Where Why How??
  18. Freebooted: Beyond the Shortcuts
  19. Learning to Fly: Noobing
  20. Caldari Outcast: My First Blog Banter Post!
  21. Finders and Keepers: Relax
  22. More to come soon…

Jiorj (Blog Banter 14)

January 13, 2010 in Uncategorized by Mike Azariah

Welcome to the fourteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by none other than me, CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!

The first banter of 2010 comes to us from the EVE Blog Father, in which I ask the following: As we begin another year in New Eden, ask yourselves “What Now?” What will I attempt next? What haven’t I done so far in EVE? Was it out fear, funds, or knowledge? Have I always wanted to start my own corporation, but have never dared doing so? Is there a fledging mercenary waiting to come out of its shell? Or maybe an Industrialist? What steps and objectives will I set myself to accomplish in order to reach my ultimate goal for this year? EVE is what you make of it. So, what is it going to be for you?

There was a sale, over Christmas, Steam sold copies of Eve for 5 dollars. How could I resist? I have not yet activated the second account because I was waiting for a reson to do so. Then this banter came along. Ah, a reason.

I was talking with Black Claw about OUCH and asking if he had any minimum requirements for entry. He told me that there were NONE. We got to talking and I told him about George Plimpton. For those of you who don’t know Gearge was a writer who didn’t just observe sports . . . he got right into the thick of things and did what he was writing about. He sparred with Sugar Ray Leonard, pitched against National league batters at an AllStar game. In the NFL he played for both the Lions and the Colts in preseason games. He trained as a goalie in the NHL with the Boston Bruins. Tennis, highwire circus, professional bridge, golf. He wrote about them with authority because he did them, maybe not excellently but he got in there and did them.

He was there when Bobby Kennedy was killed and he helped wrestle Sirhan Sirhan to the ground . . .

he did things, and he wrote.

So there it is. I don’t want this to be done with an experienced character who has their own biases and previous skills. I am going to start over learning and stepping out of my familiar paths. Quite a few people try to do a blog from the beginning. The backlog of failed or discountinued ones is daunting. But whe I start to faulter, slack off, I have two things I have to do before I can quit. One is think of Gearge, the other is ask if maybe it is time to move on and try something else. Learn a new think, skill a new set of skills.

I will start with the tutorial and then apply to OUCH. After that? Well this is not choose my adventure for me but if you have an opening in something I haven’t written about . . . let me know. I will not reveal trade secrets or sensetive information if I can help it. But I will come around, hat in hand, asking you if you are willing to have someone tag along . . . tackle, mine, learn . . . and then write about it. If you are a nullsec corp or colonizing a wormhole . . . industrial or pirate gate campers. I am not asking for a long term committment but a chance to experience as much of Eve as I can . . . and share it with other players.

Expect the first post in two weeks.

Drop me a line if you think you could give a very low sp character some experiences.

List of Participants:

  1. CrazyKinux’s Musing – A beginning is a very delicate time…
  2. The Wandering Druid of Tranquility –
  3. The Elitist – Plans for 112yc
  4. Into the unknown with gun and camera – Show me the money
  5. Ecliptic Rift – Enabling the future
  6. Inanity and Doom – New Year’s Resolutions, New Eden Style
  7. Break Vol – Blog Banter #14
  8. Guns Ablaze – What Now?
  9. Adventures in Mission Running – The Way Forward
  10. Diary of a Pod Pilot – Things I want to do
  11. Inner Sanctum of the Ninveah – The Year That Will Be
  12. Roc’s Ramblings – WordPress ate my blog
  13. Vive Virtual – Frontier Living
  14. A Mule in EVE – Next on the chopping block
  15. Prano’s Journey – I Peer Into My Crystal Pod…
  16. Life in Low Sec – Expanding the Franchise
  17. The Light of Stars – Testing the claims of CCP
  18. More to come…

Blog Banter #12 Eve Mobility

September 30, 2009 in Uncategorized by Mike Azariah

EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

This month’s banter comes to us from CrazyKinux himself, who asks the following: First there was the MMO on the PC, and now with the recent announcement of DUST 514, EVE will soon be moving onto consoles. But what about mobile? Allow your imagination to run wild for a second and describe how you would see EVE being ported to mobile devices, whether the iPhone/iPod touch, Blackberrys or Android-based devices. Dream the impossible for us!

Mike leaned back in the chair and pulled out his compad. “Lessee, market is doing its own thing, the frigates have another half day to cook . . . ” His pad beeped as a new message came in. “Ah, new addition to the corp . . .” He jotted off a quick welcome and continued his perusal of the technical reviews while his coffee was brought. Another beep. “Oh! So someone is taking the bait on that POS in wormspace?”

He quickly paid his bill and sprinted to get back to the ship in time to catch the action.

***

OOC commentary

I would like to see some things brought to Push rather than pull tech. Personally I use Capsuleer and love it (thanks Roc/Markus and Chris) But I keep imagining the next step. Alarm chimes as skill queue gets too short or a new skill completes. Mail, via Cosmos, straight to me. Warnings when special events are happening, preset for my needs, POS needs fuel or is under attack . . .that sort of thing. Or industrial and research jobs completed.

Do I dream really big and want to fly my ships on an iPhone? No
Do I already use my iPhone to follow blogroll, ccp dev chats, and Podcasts about eve? Yes. (Shoutout to Podded, Warchilde and Dillon Arclight)
Security concerns leave me to be slightly hesitant to be able to affect change form an iPhone on the game itself.

Lesson:

Anyone who thinks Eve stops when you get up from the computer, has not played it in depth, yet.
There is always something else to learn

Other EVE Blog Banter posts!!

* Yarrbear Tales,
* Hands Off, My Loots!,
* Pods and Pills,
* Achernar,
* A Mule in EVE,
* Inner Sanctum of the Ninveah,
* Adventures in Mission Running,

mike

by Cyberin

More than just a cruiser – Blog Banter XI

September 5, 2009 in Community, General by Cyberin

Welcome to the eleventh installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

This month’s banter comes to us from Joe Brusati a long time reader of CrazyKinux’s Musing, who asks the following: CCP states that T3 Strategic Cruisers are just the start for the T3 line-up. In future Eve expansions what would you like to see as the next T3 ship type. Please be specific on details about what role this ship would play, cost of manufacturing, and the different modules that would be available for it, and of course you must give your T3 ship a name!

———-

I’ve been delaying this post for a bit now, and I think I might be late already…not sure if it’s 7 days after CrazyKinux sends out the mail, or 7 days after the 31st…either way…here it is.

Truthfully, I’ve always been the kind of person that plays the game I’m given.  I don’t whine about nerfs, and although sometimes I think certain things would be neat to see…I never really mention them in any formal way simply because I believe that it should be up to the Devs to choose what they want to do with their game.  Yeah, we pay to play the game…but all those people who think that means they get a say in the way the game is made are crazy…we pay to play the game…not to make it.  But now I’m rambling…so on to the real meat and potatoes.

I’ve also decided, for once, to write my response before I read anyone elses (I’m cringing at reading the 207 post in my google reader at the moment…I’ve taken the week to sit down and actually play eve a lot and ignore everything else…now to get caught up!)…that way it’s original to me and I can’t be influenced by reading other peoples ideas.

———-

It’s been hard to determine if I want to see T3 Frigates, or T3 Battlecruisers.  On one hand, Frigates are awesome and can do quite a lot of stuff…but then Battlecruisers can put up some awesome tank and dps….good for PvE or PvP.  I think though that I’m leaning more towards wanting to see a T3 Frigate…and then Battlecruisers after that.

Since as I said above about not being much of an imaginative person when it comes to thinking of new game features…I’m going to go over what I think the role of these ships could be, rather than thinking up 4 different ships and 5 different subsystems for each like there are for T3 Cruisers…I just don’t have the time or imagination for that at the moment.  And naming…hmm…I’ll take the easy way out on that…

Let me introduce you to my T3 Strategic Salvaging Frigate.  Notice…this is only one use for a T3 Frigate…and the only one I’d really like to see at the moment, so I’ll just stick with this one and let you use your own imagination for all the other roles a T3 Frigate could fill.

As it stands right now, I either use a Vigil, or a Dramiel for salvaging, and switch to a Covert Ops ships for scanning.  Both are fast, and both are weak if someone decides to shoot at me.  What I would like to see, is a frigate that I can select my own stats on via subsystems.  Speed/Agility Bonus, Salvager and Tractor Beam bonuses, Cloakiness, Scanning, and a little bit of tank.

The ability to combine the Ninja Salvaging career (yes…it is a career…all you full on carebears can suck it up and stop complaining about it please) into one ship would be awesome!  Some may say it would be overpowered…but I don’t see how it would be…it’s not like I’m asking for pew abilities on it too…just enough to fill one role perfectly.

I’m thinking something along the lines of a 25% speed bonus (with at least a 420m/s base speed) per skill level, 5 high slots, 3 lows, 4 mid, 100% tractor distance/speed, 100% salvager distance, and ability to use a covert ops cloak.  That would be nice.

Discuss.

List of Participants:
  1. A Mule in EvE – ‘Thor’ the Minmatar T3 ~ Banter #11
  2. One Man and His Spaceship – Blog Banter 11 – The many heads of the Hydra
  3. Inner Sanctum of the Ninveah – Strategic Capitals
  4. Achernar – Strategic Battlecruisers: the Spiders
  5. Journey to New Eden – Eve Blog Banter #11: Introducing the T3 Strategic Mining Barge
  6. Kyle Langdon’s Journey in EVE – Strategic…. EVE Blog Banter #11
  7. The Captain’s Log – Blog Banter 11: Increasing our knowledge of the universe
  8. Deaf Plasma’s EVE Musings – Eve Blog Banter #11 – a ship called Starfury
  9. Yarrbear Tales – Blog Banter 11: T3 Destroyers
  10. Break Vol – Blog Banter #11
  11. Harbinger Zero – EVE Blog Banter #11: T3 Landing Craft
  12. Diairy of a Pod Pilot – Blog banter #11: Strategic frigates
  13. Mike Azariah – Blog Banter #11
  14. Ecliptic Rift – Blog Banter 11: Strategic Industrial Ships
  15. More to come…

Blog Banter 11: Increasing our knowledge of the universe

September 1, 2009 in blog banter by Prometheus09

The Captains Log 1/9

Welcome to the eleventh installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

 

This month’s banter comes to us from Joe Brusati a long time reader of CrazyKinux’s Musing, who asks the following: CCP states that T3 Strategic Cruisers are just the start for the T3 line-up. In future Eve expansions what would you like to see as the next T3 ship type. Please be specific on details about what role this ship would play, cost of manufacturing, and the different modules that would be available for it, and of course you must give your T3 ship a name!

 

Well Manasi wants battleships while Kirith wants Capitals. I guess they both think bigger is better. Well not me; I want to see T3 Scientific Vessels. These ships would focus on the salvaging (Minmitar), mining/gas harvesting (Gallante), hacking (Caldari) or archology (Amarr) professions. They would utilise the Battle cruiser hull class. The ships would have the same subsystems as T3 cruisers, though the offensive subsystem would be replaced by the Scientific Subsystems, which would give a bonus to salvaging, hacking, mining or analysing. I would imagine there price range to be around 300mill. The bonuses they get to scientific module would, I hope, make them a standard part of any exploratory operation.

 

Name

Amarr – Inquisition: ‘Exploring the ruins of civilisation and removing all traces of heresy’

Caldari – Minerva: ‘Acquiring the knowledge of our enemies’

Gallante – Extractor: ‘Building a path to a better future’

Minmitar – Pillager: ‘Salvaging the hopes of our nation’

 

 (All numbers are examples and are just there for show)

Defensive Subsystems – A scientific vessels needs to be well defended as you never know what might be around the next corner. Would have the usual resistance buffs or increased buffer tank. I also think that under this category there should be a subsystem for weapon disruption and jamming (as this increases the ships survivability)

Eg.

Subsystem 1: 5% bonus to all resits

Subsystem 2: 5% bonus to armour or shield hitpoints

Subsystem 3: 5% to rep amount

Subsystem 4: A mix between the above

 

Electronic Subsystems – Resources are tight on scientific expeditions so you have to decide how to utilise its CPU or even it ability to perform its job. These Subsystems would deal with how well the ship utilises its CPU or give a little bonus to the ships professions. So in regards to CPU ship can have increased CPU either for the whole ships or just the scientific modules its uses. Alternatively the ships can have a bonus to scanning, for salvaging a bonus to tractor beams or for mining a bonus to survey scanners.

            Eg.

Subsystem 1: 5% bonus to CPU.

Subsystem 2: Scientific modules use 15% less CPU.

Subsystem 3: 10% bonus to scanning

Subsystem 4: Secondary modules get a bonus (10% to tractor beams, survey scanners etc)

 

Engineering Subsystems - Again the ship has to decide how it wants to utilise its energy. Does the whole ship get a bonus to the amount of cap it has, the rate of recharge or increased power grid or should the scientific modules get a bonus to cap use or a bonus to power grid?

Eg.

Subsystem 1: 5% bonus to Power grid

Subsystem 2: 5% bonus to CPU recharge rate

Subsystem 3: Scientific modules use 15% less Power grid

Subsystem 4: Scientific modules use 15% less cap

 

Propulsion Subsystem – Doest the pilot want the expedition to get where it is going fast? Or should the ship be able to escape from enemy forces? Basically these subsystems would offer the ship a bonus to microwarpdrive/afterburner use, either better cap use or speed, to the ships agility, interdiction nullifiers or built in warp strength like transport ships.

Eg.

Subsystem 1: 5% bonus to microwarpdrive/afterburner speed

Subsystem 2: -5% bonus to microwarpdrive/afterburner cap use

Subsystem 3: 5% bonus to agility

Subsystem 4: +2 warp strength

Subsystem 5: Interdiction Nullifier

 

Scientific Subsystems – The basic module of a scientific vessel. These subsystems would offer bonus the ships scientific arrays (Strip miners, gas harvesters, hackers, analysers or salvagers). The bonus they get could be range, activation time, chance of success, the amount of loot acquired or acquiring better loot. However, a ship needs some offensive weapons so maybe you want cut down on the bonus your scientific modules get and give your weapons a boost in firepower.  

Eg.

Subsystem 1: 5% bonus to range and -5 bonus to activation time on scientific modules

Subsystem 2: 5% more loot when using scientific modules

Subsystem 3: A chance of getting better loot when using scientific modules

Subsystem 4: 5% bonus to range or -5 bonus to activation time on scientific modules and 5% bonus to weapons rate of fire or damage

 

Anyway that’s my idea.

A Mule in EvE – ‘Thor’ the Minmatar T3 ~ Banter #11
One Man and His Spaceship – Blog Banter 11 – The many heads of the Hydra
Inner Sanctum of the Ninveah – Strategic Capitals
Achernar – Strategic Battlecruisers: the Spiders
Kyle Langdon’s Journey in EVE – Strategic…. EVE Blog Banter #11
The Captain’s Log – Blog Banter 11: Increasing our knowledge of the universe
Deaf Plasma’s EVE Musings – Eve Blog Banter #11 – a ship called Starfury
More to come…

 prometheus09sigmj5

by thorvik

EVE Blog Banter #9 – Aggression timers, WTs and Stargates

July 3, 2009 in IC, Minmatar, Ushra'khan, blog banter by thorvik

Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

“Last month Ga’len asked us which game mechanic we would most like to see added to EVE. This month Keith “WebMandrill” Neilson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why?

——-

I was approached one day at a hole in the wall at CBD Corporation Storage in TEW by homely wench that offered to buy me a Gallente Brew of some sort.  Her interest in me was puzzling as I still wore my post-pod jumpsuit and really wasn’t in the mood for company.  I accepted the drink with a nod and mumbled a thanks.  I was still pissed at a near miss engagement I had with a Merlin a few systems away.

She was insistent on speaking with me.  She asked me my name.  We always had to watch for spies and being in an Amarr system made it even more important to do so.  I was gruff with her, but polite.  We may be freedom fighters to some, but in these systems we are terrorists to many and conversation is usually done in a dark corner away from prying ears.

I looked at her again.  She was Minmatar and attractive and I was in a station far from home.  Ahh, what the hell….

Following a few hours of conversation and more than a few drinks she got up the nerve to ask me what I was so pissed off about.

Aggression timer on gates!  I slammed my fist down on the table nearly spilling our drinks.

This has got to be the most insanely stupid thing in all of EVE (yes I know others will argue differently). There you are, in space by a gate, a War Target comes to the gate and yellow boxes you. You return the favour and as you’re alliance/corp has been decced by his or you decced them (distinction inconsequential) the need/want to keeeeel each other is mutual…. Or so you would think.

Reality is that your WT just baited you to agress so that that he (and/or his buddies) can jump through and not be followed by you for a short while giving them ample time to go run and hide in stations or jump to another gate. Sure he took some hits and you may have had him halfway through armor but he used you and you feel cheap. Yes, I’m stupid. I should have know he was going to do this, but I thought “this time” would be different … DOH!

We are at war with several entities at the moment and try as we might, they won’t engage in small numbers. They prefer safety in numbers despite the fact that some of them actually have skills to take us on. The Sir Robin affliction is so ingrained in to them by their alliance/corp that fleeing is just another tactic in war.  WTs should be treated differently when it comes to aggression in Empire space!

This Agression Timer just needs to go away and let us go about the business of war. We’ve paid CONCORD their bribe money and we should be allowed to go about the business of killing slavers without getting penalized by gate wardens that feel the need to protect the cowardly.

Turns out, she understood what I was talking about.   She was a transport pilot for a large corp moving equipment to and from the larger market hubs.  She’s used this little trick herself but can see where it would be detrimental to the war effort in my situation.

My outburst had attracted a little attention but as most people in the bar were scum I chose to ignore them.  She suggested we retire to some place more private where our conversations wouldn’t be listened to.

Life as a pod pilot’s not so bad at all.

——-

List of Participants:

  1. Diary of a Space Jockey, Blog Banter: BE GONE!
  2. EVE Newb, (EVE) Remove You
  3. Miner With Fangs, Blog Banter – It’s the Scotch
  4. The Eden Explorer, Blog Banter: The Map! The Map!
  5. The Wandering Druid of Tranquility, “Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!”
  6. Inner Sanctum of the Ninveah, Kill the Rats
  7. Mercspector @ EVE, Scotty
  8. EVE’s Weekend Warrior, EVE Blog Banter #9
  9. A Merry Life and a Short One, Eve Blog Banter #9: Why Won’t You Die?
  10. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
  11. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
  12. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
  13. One Man and His Spaceship, Blog Banter 9: What could you do without?
  14. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
  15. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
  16. A Mule in EVE, He who giveth, also taketh away?
  17. Dense Veldspar, Blog Banter 9
  18. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
  19. Facepalm’s Blog, EVE Blog Banter #9: What a new pilot could do without
  20. Memoires of New Eden, You’re Fired
  21. Kyle Langdon’s Journeys in EVE, EVE Blog Banter #9 Titans? What’s a Titan?
  22. Achernar, The gates! The gates are down!
  23. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
  24. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
  25. Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
  26. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
  27. Estel Arador Corp Services, You’ve got mail
  28. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
  29. Deaf Plasma’s EVE Musings, Blog Banter #9 – Removal of Anchoring Delay of POS modules
  30. Podded Once Again, Blog Banter #9 – Do we really need to go AFK?
  31. Postcards from EVE, 2009.07.02.00.29.06
  32. Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
  33. Warp Scrammed, Blog Banter 9 – Never Too Fast
  34. Ecaf Ersa (EVE Mag), Can a Tractor Tractor a Can?
  35. Thoughts from an Accidental Minmatar Revolutionary, EVE Blog Banter #9 – Aggression timers, WTs and Stargates
  36. Mike Azariah, I don’t put much stock in it…
  37. Rettic’s Log, Blog Banter: Overview Overload
  38. A Sebiestor Scholar, [OOC] EVE Blog Banter #9: Slaves
  39. Diary of a pod pilot, [OOC] EVE blog banter #9: Because of Falcon
  40. Roc’s Ramblings, Blog Banter #9 – Taking Things Slow

Blog Banter # 9: Cloaks and Missiles

July 2, 2009 in blog banter by Prometheus09

Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiasticgroup of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

“Last month Ga’len asked us which game mechanic we would most like to see added to EVE. This month Keith “WebMandrillNielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?”

Since I’ll be judging this banter for the contest, along with my fellow judges James Egan and Richie Shoemaker, I’ve deceided not to participate and to focus my attention on going through the articles. Please remember that the banter and article submission is open for one (1) week. After which, no additional articles will get added or be open to the contest. Good luck to all!
 
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The interaction
No I don’t want to remove cloaks and missiles from the game, If CCP did this where would I be? My Manticore would be useless (Unless CCP gave it large Artillery batteries instead!). Instead I would like CCP to remove one of the interactions they have when being used together, where missiles that were fired before initiating cloak will fail to do damage on that target when a cloaking device is activated. If the technology we have today allows us to fire a missile that can guide itself to a target, then I’m pretty sure the technology of Eve could also do the same. By removing this game mechanic from Eve it would help to increase the survivability of Stealthbombers as they would be able to fire their payload and recloak (after the 15 second recloakingdelay associated with Stealthbombers) after two volleys with the second volley still doing full damage despite being cloaked. 
 
Missile Destabilisation  
This could also allow for the introduction a new module that could negate some of the damage that self guided missiles do. Something along the lines of a cross between a ECM burst and a Turret Destabilisation modules, only they affect missiles instead of turrets or ships. Activating the modules would in affect create a ECM burst that affects the guidance systems of the missiles preventing them from hitting your ship directly and thereby reducing the damage they do. However, if the ship that fired this missile is not cloaked the onboard ship guidance system would guide the missile (thereby creating the need for a Missile Launcher Destabilisation module?)
 
Anyway not the best idea but one I would like to see
prometheus09sigmj5
List of Participants:
  1. Diary of a Space Jockey, Blog Banter: BE GONE!
  2. EVE Newb, (EVE) Remove You
  3. Miner With Fangs, Blog Banter – It’s the Scotch
  4. The Eden Explorer, Blog Banter: The Map! The Map!
  5. The Wandering Druid of Tranquility, “Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!”
  6. Inner Sanctum of the Ninveah, Kill the Rats
  7. Mercspector @ EVE, Scotty
  8. EVE’s Weekend Warrior, EVE Blog Banter #9
  9. Miner with Fangs, Blog Banter – It’s the Scotch
  10. A Merry Life and a Short One, Eve Blog Banter #9: Why Won’t You Die?
  11. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
  12. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
  13. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
  14. One Man and His Spaceship, Blog Banter 9: What could you do without?
  15. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
  16. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
  17. A Mule in EVE, He who giveth, also taketh away?
  18. Dense Veldspar, Blog Banter 9
  19. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
  20. Facepalm’s Blog, EVE Blog Banter #9: What a new pilot could do without
  21. Memoires of New Eden, You’re Fired
  22. Kyle Langdon’s Journeys in EVE, EVE Blog Banter #9 Titans? What’s a Titan?
  23. Achernar, The gates! The gates are down!
  24. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
  25. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
  26. Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
  27. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
  28. Estel Arador Corp Services, You’ve got mail
  29. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
  30. Deaf Plasma’s EVE Musings, Blog Banter #9 – Removal of Anchoring Delay of POS modules
  31. Podded Once Again, Blog Banter #9 – Do we really need to go AFK?
  32. Postcards from EVE, 2009.07.02.00.29.06
  33. Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
  34. Warp Scrammed, Blog Banter 9 – Never Too Fast
  35. More articles as they are posted!

by thorvik

EVE Blog Banter #8: All Hands on Deck! We are at War!

May 28, 2009 in Faction War, Minmatar, Personal History, RP, Ushra'khan by thorvik

Welcome to the eighth installment of the EVE Blog Banter , the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here . Check out otherEVE Blog Banter articles at the bottom of this post!

This month’s topic comes to us from Ga’len at The Wandering Druid of Tranquility. He asks: “What new game mechanic or mechanics would you like to see created and brought into the EVE Online universe and how would this be incorporated into the current game universe? Be specific and give details, this is not meant to be a ‘nerf this, boost my game play’ post like we see on the EVE forums.

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Log entry: stardate…. <blip> *Damn Minmatar technology* Now where did I put that duct tape…..

Dreams last night where disturbing. Factional War had broken between the Minmatar tribes and the Amarr in the borderlands and the heroes of the republic were being kept from joining their brethren by a large conga line of CONCORD Battle Cruisers, Capitals and a strange looking (very phallic shaped) Titan. They had ships stationed at all gates coming from 0.0 space forbidding all access to the war front.

If I hadn’t been in my pod, I would probably be sweating. I mean, who has ever heard of anyone forbidding anyone from participating in action that directly affects their Tribal brethren. Slavery is wrong and all free citizens of New Eden should have the opportunity to act upon this direct act of aggression by the slavers. The Republic wouldn’t stand for it and neither would we.

It’s a bit fuzzy, as dreams sometimes are, but I seem to recall a CONCORD statement about allowing individual corporations but not alliances. But that can’t be right. Alliances such as Ushra’Khan and Electus Matari are on the forefront of the struggle. The battles would be epic. The Glory Great! The absolute Defeat of the enemy would be inevitable!

Our voices will be heard!

But it was just a dream ….  wasn’t it?

BLOOD FOR FREEDOM.

WE COME FOR OUR PEOPLE.

unitylogo128

List of Participants:

  1. CrazyKinux’s Musing, EVE Blog Banter #8: Care for a little game of SecWars?
  2. The Wandering Druid of Tranquility, Wow, that new thing is so shiny!!!
  3. I am Keith Nielson, EVE Blog Banter #8 – Return of the Top Gun
  4. Once More from the Beginning, 8th EVE Blog Banter May 2009 Edition
  5. A merry life and a short one, EVE Blog Banter #8: In the Year of Our Awesome
  6. Inner Sanctum of the Ninveah, Planets
  7. Helicity Boson, Bantering the blog
  8. Achernar, Unique adventures
  9. Ecliptic Rift, OOC: EVE Blog Banter 8: Standings and secondary factions
  10. The New Edener, EVE Blog Banter #8
  11. Journey to New Eden, Eve Blog Banter #8: What new mechanic should be added to Eve?
  12. One Man And His Spaceship, Blog Banter 8 – Something new to ponder about
  13. Life, The Universe and Everything, Blog banter 8: mentorship
  14. EVE Guru, EBB 8: Yarr! Prepare to be boarded!
  15. The Ralpha Dogs, Greed Is Good, Greed Works
  16. Rifter Drifter, Blog Banter 8: Strategic Gunnery
  17. A Mule in EVE, Expanding EVE
  18. Letrange’s EvE Blog, 8th Blog Banter
  19. Roc’s Ramblings, Blog Banter #8
  20. The Nude Nerd, Blog Banter #8
  21. Scop’s Log, Blog Banter #8: “We’re caught in a tractor beam! It’s pulling us in!”
  22. Speed Fairy, EVE Blog Banter #8: Charisma Tanking
  23. Industrialist with Teeth, EVE Blog Banter #8: It’s Like Tetris for OCD People
  24. Diary of a Pod Pilot, EVE blog banter #8: Killing in the name of
  25. Talk Unfraid, Physical Communications
  26. Sceadugenca, EVE Blog Banter #8: Fighter-Class Ships and Sqadrons
  27. Kyle Langdon’s Journeys in EVE, 8th Blog Banter
  28. Into the Unknown, Eve Blog Banter #8: Player Bases
  29. EVE’s Weekend Warrior, EVE Blog Banter #8
  30. Life in Low Sec, Blog Banter #8: The Exasperation Factor
  31. Symptom of a Greater Cure, EVE Blog Banter: #8 – Tug Me Away
  32. EVE Journey, OOC – EVE Blog Banter #8: Marine Leader : “We have secured the ship, Sir!”
  33. Thoughts from an Accidental Minmatar Revolutionary, All Hands on Deck! We are at War!

by thorvik

Farewell Brave Warrior

May 26, 2009 in IC, Minmatar, RP, Uncategorized, Ushra'khan by thorvik

Standing in the dark observation room of the Curse Watchtower a figure moved.

His eyes peering out into the vastness of space. The lines on his face a history of the revolutionary struggle and yet a reflection of serenity that comes from many lifetimes of understanding why it had to be done.

His mind wandered carelessly through mental images of his physical life wondering what / where his soul would take him. His tribe had taught him that once his physical shell was given back to space his soul would enter the great halls of the Elders. If chosen, the warrior would join the others, the heroes of the seven tribes, in the greatest place of them all “Valhall”.  At the head of the table will sit the Elders of the great tribes and they will sit in judgment of his actions in this world.

The scrolls described this place of many homes in the otherwold.  His mind went over some of the verses he still remembered from when he was a child:

Sökkvabekk is the fourth, | where cool waves flow,
And amid their murmur it stands;
There daily do the Elders| and Warriors drink
In gladness from cups of gold.

The fifth is Glathsheim, | and gold-bright there
Stands Valhall stretching wide;
And there do the Elders | each day choose
The men who have fallen in fight.

Read the rest of this entry →

 

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