Mass Effect 2 Review (OOC)
February 27, 2010 in Author Ancy Denaries, Non-EVE Related, Out of Character by Ancy Denaries
And here it is, at last! The much anticipate review of Mass Effect 2. What? Yes, yes I’m getting back to EVE soon again. I have lots to tell.
Mass Effect 2 is the second installment in what is to become a trilogy, beginning with Mass Effect. I’ll try not to spoil too much about the story and instead focus initially on the differences between the first game and this, and finally giving a review of contents.
Mass Effect 2 is an improvement on all parts over the first game and virtually everything that bothered me with the first one has been refurbished or redone in ME2. The most obvious improvement is graphics. The visuals in ME2 are just stunning to look at. As far as I can tell ME2 uses the same engine as ME but the textures, lightning and particle effects are much, much better. It’s especially noticable when you are talking to people and you see their faces up close. No more blurry, smeary textures. There are some minor irritants though, mostly in shape of characters ending up in the wrong position initially during a conversation and “popping” into place. It’s very rare, but annoying when it happens.
The inventory system has been completely scrapped in favor of a new one. I have to admit, the old one was a bit much to deal with. Lots of selling, scrapping and deciding on what to use. In ME2 you have a basic setup of weapons when you begin, as well as one single N7 armor. Your squadmates will only wear their own armor and you cannot change it. This actually makes more sense when looked at from a realistic perspective. Why wouldn’t you already use the top of the line stuff?
Instead of constantly replacing weapons, armors and upgrades you buy research material and gadgets around the universe that your scientist can use in the lab of your ship. These upgrades can be anything from increasing the squad’s resistance to damage, new heavy weapons, more medi-gel capacity, stronger shields, new parts for your armor or a weapon-type’s damage, it’s shield/armor damage capabilities, accuracy or even ammunition capacity.
Oh yes, ammunition. In ME weapons built internal heat when being fired, and you had to install heatsinks in order to improve the heat dissipation. If you fired too much, the weapon would overheat and you had to wait for it to cool off before firing again. ME2 presents a role playing reason for adding an ammo system to the game. The developers felt that ME had too much wild spraying and people really didn’t care where the shots hit, and there were no urgency in making each shot count. The ammo system in ME2 is simply a rework of the heat system, where weapons still build up heat, but that heat is accumulated into heat chips that are ejected from the weapon, then replaced with a new one. Without heat chips, you cannot fire. Clever, elegant and works perfectly in my opinion, even though I’d liked to have seen the sniper rifles have a bit more ammo and not produce such hideous amounts of heat.
ME2 introduces two new weapon classes: Submachineguns and heavy weapons (and the machine pistol, but it really falls under SMGs). The pistol line was split into Heavy Pistols and Machine Pistols, Shotguns is still just one class, SMGs is a class everyone can use and is a “light” assault rifle. Assault rifles are still only usable by Soldiers up until mid-game where you can either improve one proficiency (use a specialized weapon) or add another (Assault Rifles to Adepts for instance), and Sniper Rifles are the domain of the Infiltrator, even though Soldier can also wield them.
A difference here is that you no longer have any weapon skill to improve in order to do damage, which is nice. You can either use a weapon, or you can’t. It simplifies things and makes the leveling system feel more like an achievement than a grind. It does however prevent you from using weapons you aren’t proficient with.
Heavy Weapons are a “Shepard only” deal, since only you will use them. They range from grenade launchers, heavy beam accelerators, mini nukes and flamethrowers. These weapons deal incredible damage, but have very limited ammo. They’re sort of a “get out of trouble” card when you are swamped by enemies or when you are facing a particularly evil mob. Use wisely.
Finally you can import your ME character into ME2 and enjoy a couple of bonuses such as starting at level 2-5, extra credits, bit of bonus Paragon/Renegade, bonus minerals and of course having all the desicions you made in ME carry over into ME2. If you opt out of this you are presented with a “canon” back story, but having played both I can say that nothing really compares to continue your old Shepard.
I could go on forever about the changes, but the rest of them I’ll just sum up here. Side missions are no longer so copy-paste and much more work has been put in to them. There is no more Mako, you shuttle to your location. (VERY convenient). AI is much improved and it’s noticable. You can really tell beforehand how the combat will play depending on what enemies you face. Krogans will try to rush you, Vorchas are cowards, Mercs usually stay behind cover and try to outnumber you etc etc.
So, what do I really think of this game then? It’s a fantastic experience! While I felt the game was shorter than the first, my game time disagreed with my perception. It took me something around 30 hours to finish the game from beginning to end, not knowing what to expect and it probably would’ve taken longer, had I not been faced with a very difficult choice that pushed me on.
ME gave you many choices that were sometimes agonizing and had wide ramifications, and ME2 is no worse. The choices here really, really matter and many of them affect the outcome of the final mission. Did I mention you can die? Permanently? Instead of just Ashley or Kaidan dying in the first game, anyone on your team can die during the final mission, all depending on what you did up until then. If things go bad enough, Shepard can die as well, preventing you from importing that particular save into ME3.
I can hear you panicking already, but don’t worry! It’ll be pretty obvious to you whether you are ready or not for the final showdown, and you can usually tell beforehand if you’ll make it or just barely struggle through. There comes a point though where you might have to sacrifice something you care about in order to strengthen your team, or brave the dangers to save said loved ones in spite of not being quite ready…
I already spoke volumes about the graphics, so I’ll move on to audio from here. It’s a clear improvement over ME, no doubt. Voice acting is still miles ahead of anything else I’ve played. Bioware really spared no expense in the cast of the game, hiring known stars as Martin Sheen (Wall Street) and Carrie Ann Moss (The Matrix/Trinity). Combat audio is perfect and just blends in there. Nothing that rapes your ears and no repeated combat cries. Mix that all with an excellent soundtrack and you have the perfect experience.
Speaking of experience I can say that ME2 managed to touch me emotionally. While I liked my crew from the first game, ME2 really managed to attach them emotionally to me. I really cared about them. When they had trouble, I wanted to help them, not for gameplay reasons, but because I cared. When I lost some of them in the final mission, I felt an emotional sting. They’re just that well done. Fantastic characters with intriguing back stories, troubles of their own and a personal charm.
Well, I’ll try to wrap up here and just finish this off with a recommendation: Get this game! Seriously. Mass Effect 2 is the best RPG experience mixed with a first person shooter ever.
The Good Stuff
- A compelling and dramatic story that will suck you in and leave you craving for more
- Much improved and intense combat system with clever and difficult enemies
- The best sidekicks ever
- Gameplay that will keep you on your toes and convey the feeling of urgency
- Improved interface, item handling and leveling system
- Very distinct and unique classes, much more so than in ME
The Bad Stuff
- Occasional positional bugs
- Planet scanning can become slightly tedious
- One of the characters cannot be acquired until the end mission (who though this was a good idea?)
- The last mission might be over the top difficult if you’re looking for a perfect run (no deaths)
Final Verdict: 9,5
- Gameplay 10
- Graphics 9
- Audio 10
- Replayability 8
- Controls 8
- Entertainment 10