Was bound to happen eventually

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I’ve been knowing it for a long time, and now that it has happened, I don’t feel too bad about it. It’s always the same…if you undock, expect to explode. See, I was itching for some action and I passed the Torrinos gate in EC-P8R and saw two battleships and two battlecruisers on the gate. I figured I could handle that so I went to Torrinos, picked up the Asmodai and went back in. I was gone for 120-180 seconds at most, but when I landed in EC, a massive battle was taking place on the gate. Apparently Red Overlord decided this was a good time to take over the gate. Oh…hell.

I fought valiantly, but some really bad target calling on my part lead to only a single kill, and not a very good one at that. The Asmodai is now space dust, but I don’t feel bad. He served me really well during the year we were together. The Sansha AI saved me a bunch of crew as well, which meant that the human sacrifice was minimal.

Rest in peace, Asmodai!

UPDATE:

Apparently I managed to get a few shots off on a Scorpion as well…

Adventures, In Character March 13th 2010

Notice of closure

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Well. I guess that’s it then.

Corporate information

Good day.

I’ll unfortunately be coming with bad news this time around. Those of you who have been around a good while already know this corp has been through hell over and over again. This join with SMA was the last attempt att getting the corporation to live again.

Unfortunately, it appears the alliance is very inactive and people are reluctant to help fighting in MT.

Our own activity have been dropping steadily due to this inactivity. People haven’t been able to fight, rat or run anomalies or make any kind of meaningful ISK lately.

So, in short, this venture didn’t really work out, so IN ONE WEEK I’M KICKING EVERYONE OUT OF THE CORP AND TAKING DOWN THE POS. I’m not yelling, I’m just making sure you don’t miss that.

You have one week to get your stuff either out of MT into high sec, or relocate to any other corp in the alliance. I won’t tell you what to do. If you wanna stay in MT, I suggest you look up any of the other active corps and join them, if not, move your stuff out before I take the POS down.

I wish you the best of luck in the future, and it’s been a blast flying with you, albeit a bit of bumpy roads.

As for the question of relocation.

Well, I know you probably ask this, but the truth is, this corp has been dying ever since Lalani stepped down as CEO and we lost focus. We had a brief brightness during our wormhole ops until RK kicked us out of Weld. Ever since then, people have been losing hope, we’ve been losing members and there have been a steady decline of members.

I will not keep kicking the dead horse anymore. It would frankly be cruel to you, it’s members, to try to instill any kind of hope in you.

I urge you to stay in CNF public and keep in touch, no matter what you decide to do in the future.

Best regards, Ancy Denaries

Corporation, In Character March 10th 2010

Frustration

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If you have been following these logs, you know already that my corporation has been through a lot and that it’s more or less a miracle that it is still going. We’ve recently added four new members to the corporation and things are looking better, but I’m still not sure that it’s going to make it.

It all comes down to our new alliance. We’ve managed to secure sovereignty in one system in Pure Blind, but our gateway system out of the constellation is held by enemies, and they have sov in that system. They regularly camp the pipe gates and do frequent raids into our territory. This is to be expected of course, but what irks me is the lack of response from our alliance. CNF has yet to establish a proper presense in our new system, and all we’ve managed to do so far is set up a small POS for hangar and ship maintenance purposes and moved a couple of ships down for fighting the local pirates. These ships are specifically designed for combatting crewed ships, not pod-enhanced ones.

The problem mounts since transporting ships back and forth requires going through the pipe, which is camped almost every hour, making it difficult to move anything that is not cloaked. To add to the problem, our only carrier pilot (we do have several capable, but only one in privat ownership) have been really ill lately and have not been able to do any jumps. We’ve just recently recruited another, which should make things easier when it comes to logistics.

Seeing as we are more or less set up now, it comes down to the activities of our alliance. Will this inaction continue? Will we keep getting kicked at without response? I heard the other night that a stealth bomber fleet assaulted an enemy POS in the neighboring system in order to incapacitate the guns of the spacestation for a coming siege. This is really good news, and I wish I’d been there, but I was currently in a sleep-cycle by then. If we are indeed assaulting our enemies, we might get into trouble however, since they far outnumber us.

Only time will tell if we will survive this.

Corporation, In Character March 2nd 2010

Sansha’s Patrol log #YC112-02-28

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I don’t know what the hell my sister is up to, but last night I recieved a military priority message from the “Sansha nation”, signed with my sister’s name. In spite of having traded fire with her on several occasions, I really never truly believed the rumors. This patrol log changed my mind.

Sansha’s Patrol Log #YC112-02-28
Child: Catrina Denaries, Curse “Sansha’s Demon”
Local time: 17:40
Location: Biphi, Jakemhih Constellation, Domain

Been patrolling the Jakemhih and Emsek constellation for 27 minutes. Limited enemy presence at this time. Detected remnants of combat near Biphi gate in Mamet, Sansha cruisers and the remains of an interceptor of Amarrian origin, probably Crusader class. Crew status unknown. Most likely terminated due to vacuum exposure.

Local beacon in Yong registers a count of six in system, two of hostile allegiance, rest at current unknown. Directional scan reveals four signatures. Prophecy class battlecruiser near a belt, two frigates likely parked at POS and a Caracal class Caldari cruiser. Investigation of Prophecy most logical course of action.

Recieve combat chatter on route to belt; Prophecy engaged with Nation soldiers. Move in to assist. Prophecy at 6 Km. Engage microwarpdrive, acquire target, set orbit to 27 Km. Target locked, engage disruptor, neutralizers and tracking disruptor, launch drones. Prophecy destroys Sansha cruiser. Vengeance must be had!

Prophecy engages. Modal Heavy Pulse lasers loaded with a variety of crystals. Estimated optimal range: Less than 10 Km. Estimated TD disruption: ~60%. Final optimal range: 4 Km. Curse is safe at 27 Km, proceed with vengeance. Prophecy aimlessly continues counterattack, multicolored lasers dissipating well before striking our shields. No damage, shields at full power. Prophecy shields failing, Hammerhead drones now attacking armorplating. Limited repair power inhibited by energy neutralizers. Prophecy still attempts to hit us. No change in crystal configuration. Pilot likely in panic.

Rapier appeared on directional scanner. Estimated high threat level, must locate escape route. Nearby belt selected, awaiting enemy arrival, continue destruction of criminal. Prophecy explodes, Thanatos appears on scan, likely at aforementioned POS. Rapier still have not appeared at belt, likely not heading this direction. Caracal has left scannable area. Acquiring pilot pod, apply disruptor.

Pilot speaks unknown language, unable to deliver conditions of surrender, destruction preferred. Security status adjusted. Frozen corpse left as reminder of the power of the Nation. Sansha will prevail! Analysis of Prophecy wreckage reveals lack of fitting skills.

Sansha’s Patrol Log #YC112-02-28
Child: Catrina Denaries, Curse “Sansha’s Demon”
Local time: 17:30
Location: Yong, Emsek Constellation, Tash-Murkon

Local beacon shows four in system, only one detected on directional scanners, all neutral. Others likely at Mamet gate, out of range. Investigate Harbinger class battlecruiser at nearby belt. Arrival at belt reveals remnants of several Sansha vessels and the Harbinger engaged with Sansha frigate in combat. Acquire target to assist. Frigate explodes before target is acquired, begin setting up orbit at 27 Km. Harbinger battlecruiser capable of optimals in excess of 23 Km with heavy pulse lasers. Falloff will allow damage to ownship. Apply tracking disruptor to counter.

At 18 km enemy applies warp disruptor and opens fire with multifrequency adjusted lasers. Focused Mediums. Ownship is safe at current range as target doesn’t launch drones. No need to engage microwarpdrive, allowing ownship to work under impulse power towards selected orbit. Energy neutralizers disables enemy vessels, laser fire halts as does the application of warp disruption. Continue destruction of criminal. Havoc missiles very effective against enemy armor plating. Armor dropping very slowly, in spite of good damage. Likely heavily plated.

Local beacon number dropping. Alone in system with criminal now, no help for you. Justice will be served! Suddenly enemy resumes fire and approaches. Enemy vessel equipped with capacitor booster and microwarpdrive. Smart, but not enough. Overload ownship MWD and burst out of range, stay at 27 Km this time, reapply both neutralizers in staggered manner. After his valiant attempt, enemy vessel explodes and pod immediately leaves the belt. Appears this pilot was far more experienced than previous offender. Loot wreckage  for spare modules, then proceed with patrol.

Sansha’s Patrol Log #YC112-02-28
Child: Catrina Denaries, Curse “Sansha’s Demon”
Local time: 17:54
Location: Ziriert, Jakemhih Constellation, Domain

Patrol continues through Mamet. Too crowded for any meaningful attack, proceed to Hoshoun. 3 locals, all in dock. Unable to attack. Ziriert again has several in system, but none in any favourable attack positions. Misaba sees Systematic Chaos attacking CVA. Risk of getting caught inbetween. Return to Mamet. Fly around looking for criminals but unable to find any. Last patrol into Ziriert reveals an agent’s puppet assaulting a Sansha base in an Abaddon. Manage to locate base and head to assist. Acceleration gate delivers ownship at unfavourable position and enemy escapes after having shot us several times. Puppet remains in station due to crimes against CONCORD.

As we turn towards our home base, Ferox class Caldari battlecruiser is located near a belt. Sansha registered vessel wreckages on scan in same belt. Criminal must be punished. Arrival at belt reveals Ferox engaged with two Sansha cruisers. Standard procedure: Apply disruptor, neuts, TD and establish orbit at 27 Km. Ferox armed with several 250mm railguns. Initially scratches shields, but at 27 Km rails are too destabilized to hit us effectively. A single heavy missile launcher is the singular threat. No drones.

Ferox manages to destroy one Sansha ship during engagement. Curse appears on directional scanner. Not sure of its configuration, avoidance of encounter would be preferrable. Ferox launches a mix of light T2 drones, they reach us seconds before the Ferox rapidly disintegrates, Sansha vessel leaves the area unscathed. Ownship enters warp just as CVA Curse lands in belt.

Return to base.

 

End log.

I’m not entirely sure what to make of all this. In her mind, she’s fighting for her nation. A patriotic struggle to preserve a nation that is under assault by a superior enemy, fighting opression. Just like the Caldari once did with the Gallente Federation. Who are we to judge what is right or wrong in this situation? I may not agree with the Sansha’s methods…but does that make it right for me to destroy their nation?

I must meditate on this…

Catrina, In Character March 1st 2010

Changes are a good thing

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Was a long time I bothered to write anything here. It’s not because I didn’t want to, or didn’t care. I’ve just been far too busy to get anything down. There’s been a literal crapload of things going on lately with our corporation leaving our old alliance and joining a new one. There’s a really long story behind all that, so I’ll just give you a tl;dr up ahead.

The Confederate Navy was displeased with the current situation and lack of action and decided it was time to leave the alliance to stand on its own. A brilliant offer surfaced and CNF joined an alliance to move into Pure Blind.

There, with that out of the way I guess it’s time to take the not so short version. We joined Forever Unbound, which at the time really wasn’t much more than a shell for three corporations; CNF, Solaris and Golden Cross Enterprises, in order to start building a member base while maintaining some security from war declarations and corporation theft. CNF was supposed to be “main corporation” where the bulk of the members were to be housed, taught and tried. Solaris was to be the executor corp with a single member in it, just for security reasons. Golden Cross Enterprises were tasked with being the industrial backbone, providing ships and modules for CNF in it’s doings. In return, CNF would lend manpower for protecting GCEN assets and for occasional mining ops, alternatively giving minerals from own mining ops to GCEN. GCEN were also to start recruiting to build up the needed member base. What happened was that CNF restructured to better fit its PvP focus, and GCEN did pretty much nothing, or so it looked like from our end. As I understood it, GCEN got issues with logistics and recruiting, while not properly setting up their hangars and rights, which led to a bit of chaos, never really getting the industry off the ground.

Combine all the above with us being in alliance of one 30 man corporation, and one 2 man corp, in addition to one 1 man corp…We ain’t looking good. We’re looking stupid. So CNF decides to bail on this since it’s not working out. We decide we intend to stand on our own for a while we rebuild our member base and find a new focus. Only days after the split, we received a very interesting offer from the Spacemonkey’s Alliance. An offer involving NBSI policy, potent low sec access and 0.0 sovereignty in Pure Blind. Long story short, we joined up and relocated to Pure Blind. We’ve yet to settle in completely, but we’ve already had a lot of action. Which is nice, since quite a few of our members were getting a tad bored.

Oh, and I got a kill today too.

Corporation, In Character February 18th 2010

Victorious continuation

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The day that started out so well continued in the same manner through the evening. I took some well needed R&R in station before waking up to continue my adventures in the wormholes. As I signed on I found several of my corpmembers online and was greeted by several nasty grins. Apparently, they’d read my logs. Yeah, yeah, you wannabe bad guys.

I kept sifting through wormholes and found six (!) of them in Rephirib. After having looked through five of them with not a single piloted vessel in them, I started losing hope. Is wormhole space really this empty? As I entered the sixth and final wormhole, my sensors registered two vessels in the vicinity. A Hyperion and a Raven. After the previous wormholes where every ship I came across was safely parked at a POS, I wasn’t too excited, but I dropped my probes and got to work nonetheless.

My heart raced a bit as I narrowed them down. They were nowhere near a moon! This meant they were certainly piloted and active. I quickly recovered my probes as to not spook the pilots, and warped to 50 km off their position to observe. What met me was a glorious! Two enemy ships, marked red by our standings, were battling a Sleeper battleship and it’s frigate escort. I knew they would probably had killed the battleship and be off if I left now, so instead I observed, waited for them to move on.

And they did. Once the sleeper battleship exploded, the Hyperion aligned for warp out in the void, and I retreated to a planet, decloaked and redeployed my probes. After less than a minute, I had pinpointed his location, again nowhere near a moon. I opted for simply bookmarking the spot and hurried back to K-space.

As I entered Rephirib again I blared across the corpchannel for people to get ready. Reds were to be destroyed! Unfortunately, most of my valiant corpmates were in no position to join up as they were 30+ jumps out, but Isaac and Klown were ready and willing. Isaac mounted his Armageddon and Klown jumped into his newly acquired Onyx Heavy Interdictor. Sweet, a bubble!

I opted for firepower and jumped into the Asmodai. Those pesky reds would get a real surprise when this Sansha monstrosity warped in on them. We formed up on the Rephirib gate, I was given squad command and issued the interlinked gang-warp. We landed at the mouth of the wormhole and slid through into the class 3 system. Silently and quickly we aligned towards the Hyperion’s position and I again iniated gang-warp.

We landed almost right on top of them. The Raven were 15-18 Km out and I quickly put my warp disruptor on him. He wasn’t going anywhere. The Hyperion however, was 37 Km off, too far off for either of us to get a point on. Klown valiantly engaged his microwarp drive and sped towards the Hyperion, catching it with his infinitpoint. We opened fire on the Hyperion, but when I attempted to reload my guns with Scorch crystals for range, I recieved an error message.

Apparently,  I was out of cargospace and there was no room for the crystals to be moved back for the swap. Crap! I forgot to drop off the loot from HOPTOH earlier. Damnit, oh well. It didn’t matter much, since just as Klown got ready to deploy his bubble, the Hyperion somehow jammed him and warped off to a safespot only 300 Km away. Furious as we were, we turned to the Raven and Klown deployed his bubble around it. He was certainly not going anywhere now!

The Raven was well in range for mymultifrequency crystals and it didn’t take many volleys from me and Isaac for the Raven to evaporate. The pod was swiftly destroyed and it’s pilot sent home to the vats. The Hyperion glared at us from a distance, but there was no way we would catch it, so we returned home.

As we were about to dock in our home station, a red undocked a Drake straight into us. We couldn’t believe our eyes! Klown quickly locked it down while me, Isaac and some LEGIO guys opened up on the Drake. It buckled in less than 10 seconds. It was completely obliterated and it’s pilot sat dimbwitted in his pod looking at the smoldering mess of metal that used to be his ship. Tydcrims made short work of his pod, further killing his security status. Tyd has gone from 5.0 to 1.33 in one day. Well done there Tyd…

A few hours later, we spotted a red gang of two Abaddons, two Guardians, an Absolution and some other escort rabble. We formed a fleet together with some other guys and got hunting, but by the time we caught up with the red gang, they had been joined by a Megathron, a Golem and carrier support in their staging system. There was no way we’d be able to break that, so grudingly we returned towards Hoshoun. As we landed on the Hoshoun gate in Mamet, we saw a red Drake in tackle range! Points were issued, weapons were fired and the Drake was beginning to buckle.

But he was already 20 or so Km off when we started, and we had no really fast ships, save for Klown’s Onyx. As the Drake was speeding out of my overloaded disruptor range, I feared he might escape, but Klown was on his tail and kept his infinipoint on it, and eventually the massive shielding on the Drake dissipated and it was short work from there on in. (The killmail went to someone else who has yet to share it)

In short, this day has seen more pewpew than I have had in the last month. In spite of the obscene amounts of lives lost in all this, I can’t help but feel absolutely fantastic!

Adventures, In Character January 25th 2010

A decent day so far

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So far it’s been a rather pleasant day in spite of some initial boredom. After having flown around buying modules for my Rokh and the Nightmare, I decided to stop trying to look for a fight in low sec. Pirates were nowhere to be seen around southern Domain these days. The only ones that were there were either lonewolves on their way out into Providence or gangs of battlecruisers camping gates. Both were of no interest for me seeing as a battleship usually can’t catch a speedy lonewolf, and the gangs of late have been a tad too large to do any solo attempts.

So instead I jumped in my trusty Anathema and headed out looking for wormholes. Of course, this could just end up being another wild ghost chase but I had nothing better to do. Hoshoun was, of course, completely devoid of any wormholes so I moved on to Ziriert. After a couple of minutes of searching, I located a signature that could be one. After yet another minute of tedious work I found it. A wormhole with a sharp red nebula hinting on the other side of the event horizon. My database suggested this were to be a class 5 wormhole which was good news for me. Class 5s were more likely to contain people that the lower valued class 2-3.

I entered the wormhole and immediately picked a couple of ships up on my directional scanner. A Heron, no doubt the prober, a Retriever, a Covetor and an Iteron V. Looks like a mining gang and without escort. I quickly dropped my Sister’s combat scanner probes and got a fix on the Retriever. I saved the location in my databanks and turned back towards the wormhole. It was time to bring something that packed a punch.

I chose my Phantasm; the Belial. It was quick, agile and had a respectable shield buffer, while spitting out decent damage for a cruiser. More than a match for a couple of mining barges. As soon as I was granted clearance to undock, the Belial glided out of the hangar and into open space. As usual with the Sansha ships, it took a while to get used to the ship’s computer and yet some more time to adjust to the creepy sensor array. I willed the Belial towards the Ziriert stargate and once there, was swiftly granted departure clearance. After rematerialization in Ziriert, I immediately aimed for the wormhole, wishing to catch the miners before they finished their operation.

Once at the wormhole, I aimed the ship straight through the center and was, in a nearly magical way, transported across the vastness of the universe. Away from the safety of “Known Space” or K-space as we called it, and into the unknown of “Wormhole Space”.

As luck had it, the ships were still on the scanner once the Belial realigned it’s sensory equipment. I willed the ship into warp as soon as we cleared the wormhole and soon I landed in a massive asteroid field, only meters from a Covetor with mining lasers blazing across the void. I quickly moved away from the ship as to not collide with it, and I carefully maneuvered away from the mining lasers. While weak compared to my own laser banks, I still didn’t want them singeing my shields. After what felt like an eternity, the Belial’s targetting system had aquired the Covetor and I opened up with everything I had on the mining barge.

It was lightly shielded and folded quickly under the volleys of supercharged energy. Just as my final volley hit the side of the Covetor, turning it to spacedust, the Iteron landed right next to me. He must have been in warp already when I attacked. Or so I hoped, because noone would be foolish enough to warp to this situation in an industrial ship.

After another couple of seconds, the Belial had locked down and scrambled the Iteron as well, and as my first volley struck his shields (obliterating them in the process), a message was sent from the Iteron pilot.

“Stop it!”

I could hardly keep myself from laughing. What did he expect to accomplish by that? I fired another volley onto the Iteron and it lost structural integrity and exploded. Only then did I notice that the Covetor pilot had yet to escape. He was still just sitting there, right next to his wreckage, in his escape pod. I could hard believe it, but I started targetting the tiny little pod, and even after the 15 seconds it took to lock it, he was still there. Needless to say, he wasn’t around for long.

Quite pleased with myself, I scooped the now frozen corpes, whatever loot was left after the explosions and turned back home. What? Are you shocked? Did you think I was some defender of justice or something? No, I’m not. In case you didn’t know, I fire upon anything in my way, unless it’s friendly. Living in southern Domain just means that pretty much everything is friendly. Even neutrals. In wormhole space, however…there are only blues, and dead people.

Right as I returned to the safety of K-space, I recieved a report that HOPTOH, the infamous pirate, was roaming in Ziriert. I figured the Belial wouldn’t be quite enough to match up against his Hurricane, so I went back to Hoshoun and reshipped to the Asmodai, my Nightmare. After returning to Ziriert, I received a fleet invite from another blue. Apparently he was also looking for HOPTOH, and we worked together in pinning him down. Judging from the banter in local chat, HOPTOH had found a target and destroyed it. One less missionrunner ship around.

My friend soon located HOPTOH with his probes, and warped us in. As I landed in the safespot, my friend and another blue were already engaged with HOPTOH. A Curse and a Harbinger against the Hurricane, but it looked like the ‘cane had the upper hand. I didn’t waste time. I locked the Hurricane up and three volleys later, it was a smoldering piece of mangled metal. HOPTOH must’ve been in shock, because he didn’t warp his pod out in time, and Iat quickly popped it, sending HOPTOH back to his cloning vat.

All in all, a very good day so far.

Adventures, In Character January 24th 2010

Sibling rivalry for real

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A couple of days ago I was on my way up the Kheram pipe and recieved a report that Catrina was somewhere along the pipe as well. I saw this as a perfect moment to teach my sister a lesson, so  I parked my Armageddon on the Unefsih gate in Kheram and waited. Sure enough, there she was! She didn’t say hello, nor did she make any effort to run. I locked her Omen up, and willed my laser batteries to fire! The disruptor shut her warp core down, the web hampered her sublight engines, and the neutralizer crushed her capacitor.

She wasn’t going anywhere, she wasn’t doing any thing and most importantly, she was going down! I’m not even sure if she shot back at all, but in a few seconds, her Omen was reduced to a smoldering wreck. She quickly got her pod out, and I actually received a sneering remark over local chat.

Seeing as I was now under sentry fire due to crimes, I decided to warp my Armageddon to a safespot in empty space and wait out the aggression timer. I felt rather pleased with myself as I told the tale of my victory to my corpmates, but noticed that Catrina was back in system. I couldn’t really help myself, so I made a teasing remark how she was back for more, but she didn’t reply to that. Rather strange, seeing as she usually always have a snide reply.

Only a minute or two after her entering the system, she decloaks right beside me in a Pilgrim! I didn’t know she could use probes, so I wasn’t even looking! I was locked up, neuted and tracking disrupted in no time. I didn’t even have drones to defend myself with as they were left behind at the gate and destroyed by the sentries. I yelled out to my corpmates to come help, but most of them were far off. In the Citadel, noone lifted a finger to help.

I couldn’t touch her! It was so frustrating. I fired and fired, but the lasers kept missing, and my capacitor was going down fast, in spite of my cap booster. As my corpmates scrambled to get a combat ship ready and fly to my position, I ran out of cap booster charges and Aura’s dreaded voice hit me: “Your capacitor is empty.” My repper turned off, as did most of my other systems. Catrina’s drones were still eating away slowly at my armor, and finally breached the plating, attacking my unprotected hull.

I screamed for my corpmates for help, and apparently, two of them were en route. I kept thinking that they can’t go fast enough, just as the local beacon recognized Isaac entering system. I yelled at him to warp to me, but it was too late. Only a second after him landing on the grid, my proud Armageddon exploded. I quickly got my pod out, in case Cat was in a really bad mood, but apparently she was only interested in Isaac’s Harbinger, and was soon locked in combat with him. I saw Isaac’s desperate cries for help in the Citadel as I limped back home.

Thankfully, Catrina made a mistake and Isaac could get away before being destroyed, but I felt quite humiliated. I traded a battleship for a cheaply fitted cruiser which wasn’t quite what I had in mind. Not only that, I traded thousands of lives for a cheaply fitted cruiser with NO crew.

You will pay for this, dear sister…

Adventures, Catrina, In Character January 17th 2010

Into the Unknown

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My last peak into W-space left me thirsty for more. There was something alluring about W-space. So virgin, unknown and unexplored. So empty, yet could be filled with people and you just wouldn’t know. The lack of subspace beacons to announce your precence made W-space something of an adventure in itself, and I was itching to go back.

So, seeing as I had a lot of CPU to spare on the Phantasm, I tossed on a Core Launcher and went looking for wormholes. I soon found that probing one down was much harder with the Phantasm than with my Anathema. I had to actually make an effort in order to find these elusive little buggers. Not that I was overly surprised. The Anathema was bristling with electronics and had state of the art sensory systems, while the Phantasm was more focused on strong shields (that tend to wreak havoc with sensitive sensor equipment) and heavy laser banks.

I eventually came across 6 different wormholes in just under an hour, and after having looked them all through I found nothing of interest except for the one in Misaba. It had another wormhole inside, leading even further into unknown realms of space. I was tempted, I have to admit. Most wormholes I’d found in W-space inevitably lead back to K-space. Probable due to the Seyllin incident, which in some way seem to have linked W-space and K-space together in mysterious ways.

I chose to toss carefullness out the window and willed the Sansha monstrosity towards the pulsating wormhole and passed through the event horizon. In a very strange sensation very different from gate travel, everything sort of remained the same. My sensory systems registered that unknown radiation in the new system caused some rather strange things to happen to my ship, but other than that it was no different than travelling from one point in a system to another. No nasuea, no disorientation, no sensor recalibration. Just…nothing. Yet my camera drones were blinded by a massive pulsar, and a new nebula covered the “sky”. I was clearly not in the same system anymore.

I quickly got to work and launched my probes, while watching my directional scanner. Several Sleeper complexes showed up on my first scan. Not hidden by any means at all, but I also had a lot of faint signatures that I turned my attention to. It was, to say the least, very frustrating working with a vessel not designed for this kind of work. The Phantasm’s readings were blurry, inaccurate and apparently had a lot of deviation which made my job a lot harder than I was used to.

In the end though I managed to find a massive asteroid belt, dotted with asteroids the size of small moons. It was remarkable to witness, but I didn’t have time to stay for too long before the Sleepers that were roaming the belt decided I’d overstayed my welcome.

Another signature was yet more elusive and I decided to focus on that one. I was rewarded with a slight “pling” sound when the sensors, finally, identified the signature as a possible wormhole and an approximate location. I warped to the location only to find the wormhole convulsing at a rather unsettling pace. It definately didn’t look safe, and indeed, some more close range scans verified that the wormhole was in the final stages of it’s lifetime and would collapse within the hour. I wasn’t too keen on getting stuck somewhere in unknown space, and therefor set out to find another wormhole.

I have now been through five wormholes deeper into W-space and back again, and in spite of not finding anything but the eerie Sleepers to shoot, I’m quite satisfied. This is something I’m sure to be doing more often.

Adventures, In Character December 17th 2009

The first roam in a very long time

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I’ve been having the worst of times, and best of times lately. I’ve had lots of stuff to do and never had a dull moment in the last few days, which is actually excellent.

It all started with me cloning to a nearly blank clone without implants for an upcoming roam into 0.0. I may be nuts, but I’m not crazy. There’s no way I’d take a frigate on a deep 0.0 roam with the risk of getting caught in a bubble and losing 2b when my POD pops. The inconvenience of dying is, in this case, far less than the liquid ISK lost.

In a turn of spontaneousness, we had a little talk in the corporation chat on how we should go roaming soon. It all really started with me talking about a roam that me and Tydcrims did a few days ago, just after I had blown up the Drake in W-space. Him and I jumped in to our stealth bombers in order to harass the two Caldari Navy Ravens that showed up to avenge their dead comrade. When we finally managed to get together and head into the wormhole, they were already long gone, but the idea sparked something in the corporation.

So what happened was that we got a small gang together and headed for Providence to find something to pewpew.

  • Jade Blossoms – Incursus
  • Tydcrims – Purifier
  • Me – Purifier
  • 4 LOM – Manticore
  • McGowd – Malediction

With this little gang of frigates, we roamed all the way down to Paxton space, went up via 2-TEG and came back the “back route” up to R3-K7K without seeing many reds. We caught glimpse of a red that we didn’t know was a red that jumped into R3 just as we sat on the gate. He was in a Pilgrim, and we could’ve easily tackled him if we’d only known he was a red.

Slightly angered over this, we opened fire on a red Hurricane that had been chased from Mamet down to R3. He was shield tanked and with two bombers launching Mjolnirs at him, and several painters on him, his shields were down in no time, and his armor flew off in large chunks. Unfortunately, we had no webbers along with us, so it ended up with him reaching the gate just in time, and jumping back into Misaba. He didn’t make it out alive though, since half of the lower Domain citizens were sitting on that gate, but we felt slightly robbed of proof of our work. The other guys simply reaped the goodies of our hard work.

Nevertheless, we knew in our hearts that we had won. With no killmail to show for it, who cares?

Adventures, In Character December 17th 2009
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