A New Beginning…Almost

4 Comments »

I just deleted 12 paragraphs of pure sexiness in order to remake this post…(this is the post I’ve mentioned a few times that I’ve been working on…now not so epic).  It had lots of nice In-Character RP and juicy details about what I was doing in Faction Warfare and what my plans were, etc.  But as I tend to do so much, I changed my mind and am leaving Faction Warfare…before I even announced publicly that I had joined it!

Almost 2 weeks ago (Sep 18, 2009 to be exact) I left Suddenly Ninjas to go try out Faction Warfare on the Minmatar side.  Within the first 2 days I had gained 2 promotions, with a 3rd following about a week later.  I spent a bit of time orbitting outposts in plexes at 15-20km waiting to claim them for the Tribal Liberation Force.  While this was entertaining to begin with…the fact that I was doing this in systems that were deserted took a little of the excitement out of it.  So I tried looking for some populated systems.

That didn’t work out so well because those systems had pirates constantly warping in to try and kill me.  Granted…playing the “Hot, Cold” game with people telling them if they are getting closer to you are not, while you are in a cloaked covert ops 150km away and lieing to them can be fun for quite some time…it just doesn’t give me the thrills that I was getting before I joined Faction Warfare.

So what next?  Since plexing wasn’t “doin’ it” for me I thought I’d go kill some people.  I woke up my alt, took the Providence to Jita and bought 100 Rifters, and enough fittings for all of them, along with an Impel and a Prorator (I agree with pjharvey that Transports are nice :) ).  Once I got to my highsec staging base, 2 jumps from Dal…my main lowsec base), I fitted up my two transports and got ready to do some moving.

The Prorator made 2 trips with all my fittings, the Impel was used to start moving the rifters…8 at a time.  Yes, an Impel can hold more than 8, but I put some Warp Core Stabs in the lows along with my Expanded Cargoholds to make sure I got through any gatecamps unscathed since I had to jump through Amamake and Dal…both havens for pirates at times.  I made one trip in that Impel and decided I didn’t feel like moving the rest of the rifters…so I logged of the alt, got in a rifter with Cyberin, and went out to kill people.  (Note: I have these characters on 2 different accounts…not sure why I logged out of one to log in the other…oops).

I never got to kill anyone…and I ran from quite a few someones.  Blobs suck if you aren’t in one.

So here I am, my application has been resubmitted to Suddenly Ninjas (hopefully they let me back in since I was already a member…not sure though since there is another pending wardec…we shall see)…and I get to start moving all my crap back to dodixie.

On the plus side, all my stuff is in 2 systems 2 jumps from each other now…should make the freighter run quick!

———-

I still plan on getting some In-Character posts done, I really want to get back into it…it’s been so long since I’ve role-played that I want to make sure I still have the writing skills…I don’t write nearly as much as I’d like…or as I used to, which is a problem I would like to rectify.  And by write, I mean using my imagination and skills…not just jotting down posts like these in 10 minutes :) .

Problem there is I’m not sure if I want to do something In-Character as a ninja…or simply do some Fan Fiction about whatever…it will probably end up being a little bit of both.

So…look forward to more Tears, and new In-Character Content!

Captain's Log, General September 30th 2009

Sad Panda

3 Comments »

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1180242

Just a quick post…I’m sad…I was really looking forward to flying a Titan today :( .  Supercapital testing on Singularity Server has been pushed back until the 16th of October.

General September 25th 2009

Thoughts On Dominion

10 Comments »

While I sit here, cussing and fuming at my main computer and trying to get it fixed (note…I had it fixed, then did something stupid, and am trying to refix it now).  I figured I’d actually post something up.  I’m still working on a post that I think everyone will like, I’m quite proud of it so far…but while I finish that one up I thought people might be interested in my opinions of the Preliminary Patch Note for Dominion.  And if not…well…here they are anyway!

Be advised, the patch notes are actually longer than what I’ll be responding to…but for the sake of your sanity, I have decided to remove the pointless remarks I was making about parts of the patch notes that I really don’t care about…enjoy.

Ships
-We have added 4 new Navy battleships, based on Tier 1 battleship hulls.  They are the Navy Armageddon, Navy Scorpion, Navy Dominix, and Navy Typhoon and they have shiny new model skins from Art.
-The existing Navy frigates and battleships have been rebalanced. Details in this thread.
-All pirate faction ships have been rebalanced. Details in this thread.

This simply makes me very happy.  While they all have their good points and somewhat-meh-points, I’m really looking forward to the new Navy Typhoon…for reasons that will be discussed in that upcoming post I mentioned earlier.  Also, Kirith over at the Inner Sanctum of the Ninveah did some very nice posts on these new ships, make sure to go read them…Navy Armageddon, Navy Scorpion, Navy Dominix, and Navy Typhoon!

The Pirate/Navy ship rebalancing was not as exciting to me at first simply because they screwed up two of my favorite salvaging ships…the Firetail and Dramiel, but now I’m decent impressed with them…due in part again to the new post coming out Soon.  Casiella over at Ecliptic Rift also made some posts similar to Kiriths about the Navy Frigate changes…Republic Fleet Firetail, Imperial Navy Slicer, Federation Navy Comet, Caldari Navy Hookbill.

Graphics
-Some prime planets have had their graphics changed to an enhanced and more detailed version.

While this does excite me a little bit, I can’t help but to notice that part where it says prime planets.  Does this mean it’s only going to be Caldari Prime, and other important planets like that?…or does it mean all the planet models?…I can see it meaning either way…

User Interface
-Players can now get the repair quote on items through the right click menu if the station they are in has a repair service.

Now if only they would make it so only repairable items show in the repair service…I hate having to figure out which one of those 700 items is damaged when trying to repackage them!

Miscellaneous
-We have replaced the old in game browser with a modern version based on Chromium.  Documentation can be found here with the Dev Blog available here
-Player owned wrecks can now be marked as “Available for all” which prevents CONCORD or criminal repercussions for taking from or destroying free for all wrecks.
-Wallet now shows the correct capitalization.
-Starmap will correctly show whether a militia service is located in a station.

-Finally…it’s about damn time! ‘Nuff said.
-I fail to see the reasoning, or the reason, for this change…it adds nothing in my opinion.
-I can’t tell you how much that NEVER bothered me…or how much I NEVER noticed it…why the hell is that even in the patch notes.  Srsly?
-That…makes me happy…

Modules / Skills
-Fitting a Small Tractor Beam will now require Science to be trained to level 3 instead of level 4.
-Fitting a Micro Auxilary Power Core I will now require Energy Management 2 instead of level 3.
-Fitting an Armor Hardener I will now require Hull Upgrades to be trained to level 3 instead of level 4.
-Hacking will now have the following prerequisites: Science level 3 (from level 5), Electronics Upgrades level 2( from level 5), Electronics level 1 (from level 2) and Engineering level 1 ( from level 2)
-Archaeology will now have the following prerequisites Science lev 3( from level 5), Survey level 3 (from level 5) and Electronics level 1
-Salvaging will now have the following prerequisites Mechanic level 3, Survey at level 3 and Engineering level 1
-Cloaking has the following prerequisites Electronics lev 4 ( was 5)
-High Speed Maneuvering will now have Navigation at level 3 and Afterburner at level 3 as its prerequisites (instead of all at level 4)
-Tactical Shield Manipulation has Engineering at level 3 as its prerequisites(instead of level 4)
-Trajectory Analysis has Gunnery at level 4 as a prerequisite (instead of 5)
-Bomb Deployment has Missile Bombardment at level 4 as a prerequisite (instead of level 5)
-Mining Upgrades now has Mining at level 3 as a prerequisite (instead of 4)
-Thermodynamics has Engineering at level 5, Energy Management at level 3(instead of 5) and Science at level 4
-You can no longer inject skills if they cannot be added to the end of the training queue immediately.

There’s too many skills listed above to comment on all of them.  All I can say here is this significantly reduces the time it’s going to take me to get to some of my needed goals.  Thermodynamics is probably my favorite change out of all of these.  Awesome!

Starbases, Outposts and Stations
-Bookmarks can no longer be placed in starbase structures.

Why the hell not?…I can place them in my hanger, my cargo cans, other people cargo cans, little wooden boxes, under the pillow, in the closet, under the bed, inside the mattress…why can’t I put them in my POS?  What’s so special about that?…I can put everything else in there.

Modules
-Remote ECM burst modules now have a chance of affecting the target ship.

Good!  I never understood why they didn’t in the first place.

Drones
-Drones would sometimes refuse to attack certain structures, they’ve been given a stern talking-to and will now obey orders with more diligence.

They said it before…

NPC’s
-Small, Medium and Large Standard laser crystals will now drop from the appropriate NPCs.

What about the Angels that drop Miner Is?  Or the Sanshas that drop Warp Core Stabs (they never seem to use them to leave ya know…)?  Ooh…Ooh…or the Serpentis that like to use Light Missiles in their Rocket Launchers…I wish I could do that!

General September 22nd 2009

CCP Loves Ninjas!

3 Comments »

While reading around a bit on the Ninjas forum today, I came across a thread that I feel needs more attention.  So while I’m not formally in Suddenly Ninjas anymore (more on that in a new post later today), I’m still a Ninja at heart…and will make sure to fit a Salvager to my Rifter!

So, for your reading pleasure, I present you: CCPs Love of Ninjas…stop whining about it Carebears…

Full Log in This Thread

CCP Dropbear: One problematic thing about “generic” missions is how they effectively isolate the mission-runner from other players and provide few avenues for social interaction. If you’re wondering why sometimes epics send players to nullsec, lowsec, exploration sites…well, this is a big part of the reason why

Kahega Amielden (SN Director): Don’t worry, CCP. We here at Suddenly Ninjas™ are working hard to add social interaction to generic missions

CCP Dropbear: And we love you (and others like you) for it! In some weird and wonderful way, groups like yours operate as flag bearers for the full EVE experience, and we wouldn’t want to change, or get in the way of that.

Also, lol.

Two words explain this response well: SIMPLY EPIC!!!

General September 19th 2009

Off and On

1 Comment »

Well, yesterday I spent all day trying to figure out what was going on with my computer.  It crashed in the morning and just wouldn’t come back on all the way for a few hours.  I finally said to hell with it and tried to reinstall Windows, but apparently my disk drive is dead.  So, I’ll be using my daughters not-so-nice computer until I scrape up the money for a new disk drive for my laptop…which might be a while sadly.

Also, in other news, I have decided (after getting an offer I couldn’t refuse) to move back to my own custom domain name for the site.  I’m not going to reveal it until I get it all setup…but believe me when I say it will be nice, got good plans for it.  Should be a couple days until it’s ready to be released.

Before I announce it I’ll of course have to contact Crazykinux, some people that have linked to me, and some other people about getting all my RSS/links straightened out to point at the new site.  I figure people didn’t have enough work to do…what with having babies (Crazykinus…gratz by the way) and just recently updating from my move I just did to podlogs not even 2 months ago.

Oh well, such is the way of things…though I can promise this new site will be the permanent home of Hands Off, My Loots!

Podlogs has been good to me so far, and I wish it the best, but I need my own space to grow and thrive, and I just don’t feel I can do it as well when I’m restricted to what I can do without having full control of the entire site.

Hopefully I can get some time to play EVE tomorrow so I can actually post something about the game soon…as all my planned posts went down the tubes with my hard drive (chat logs…), and with all the commotion I didn’t get a chance to play much the past few days sadly.

Captain's Log, General September 14th 2009

I can haz your iskies?

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It’s been a very eventful couple of weeks!  Got a few kills, got killed a few, got podded due to lag…meh, decided to play in WH space, put up a POS, etc, etc…

I actually started this post sometime early last week, but between working, catching up on a few hundred google reader posts, and actually playing EVE I’ve neglected actually finishing it a bit, as a result…there will be more information than was planned! Hooray!!!

———-

The War with the Deadspace Society is still going strong, though I have a few opinions of it, and how most of our corp is handling it.

We started off the war with getting a few more kills than we were getting killed, which was good.  I personally got in on a few kills myself, and died twice.  That last kill there was a pretty fun one for us.  We had been chased (and being chased by) a gang of about 7-8 War Targets, and took one jump into lowsec to head to another area of highsec.  Sadly for Slumpert he was the only one of his gang that decided to follow us into that lowsec system…which ended in his destruction.  I hope he said thanks to his mates!

The Typhoon kill was a nice addition as well.  It started with Akquar playing station games with us, not having enough of us to to much about as we couldn’t break his tank before his agression timer ended and he docked up a few times.  Finally, much to his surprise backup arrived and he last attempt to play with us resulted in him going pop.  For some reason (possibly lag?) he sat their in his pod so I pointed him.  Sadly I wasn’t paying attention and clicked on another ship rather than his pod to approach and ended up getting out of range so Zav and Lars helped me crack his pod open.  Yes, his corpse is sitting in my hangar now…no…I won’t tell you what I do with it at night.

My two deaths were no where near as fun.  First one was simply me being the weakest person in the gang I was in so I got primaried pretty quickly I assume.  Second one happened due to my own error.  We were forming up to mess with a WT gate camp and everyone was aligned to the gate.  FC said “Warp…” (so I hit warp) “…to Planet X” (this is where I learned to let the FC finish talking before hitting warp).  So I end up at the gate and play jumping game with them a few times.  I think it was the 4th jump where I couldn’t burn back to the gate fast enough and got squished.

———-

My alt got podded, that was annoying.  I was in Rens I think selling my lastest haul of sleeper stuff, and making a few runs with a few loads of Arkanor I had to unload.  After 4 trips, I undocked from the station to find a WT in a hurricane sitting out front, I quickly docked back up in my Bestower to purchase a Shuttle to mess with him in.  My plan was to head out, warp to a planet (which I did well) then warp in and out to annoy him while he couldn’t lock me each time.

Well, where it went wrong was the first time I warped back in…I lagged.  My screen updated just in time to see my shuttle go boom, while I was spamming dock the whole time…then more lag.  Next thing, I wake up in some station in Amarr space in my clone.  There goes that full set of +4s.  I hopped in a shuttle and flew back to Rens, logged out, and logged back in a few hours later to successfully get my hauler out and back to the wormhole.

I put in a petition to see if I could get reimbursed, since I was dumb and forgot to check and make sure my clone was upgraded (which…it wasn’t…figures…only 3 days of training to get back the skill I lost though, so wasn’t too bad).  As always, the logs showed nothing.

———-

I mentioned it earlier, but in case you missed it, I’ve been spending most of the war in a Wormhole system goofing around.  I didn’t actually come in here to avoid the war, it just happened to work out that way…I’m hiding in the Shadows like a good Ninja!

When I first came in it was simply for a quick run with an Alliance Mate (we have an official alliance wh corp that has a pos in this same system).  But it ended up with me staying for a bit, getting annoyed that I couldn’t use the ship maintenance array to store my ships (alliance mates can put them in, but only members of the wh corp can get them out for us…no thanks).  So, the next day I thought about putting up my own POS to base out of.

When the static highsec exit opened up 3 jumps from Jita I took it as a sign from all those Ninjas that have passed before me.  So, 9 trips of 6 jumps each later with my fully decked out and rigged Bestower Alt of Doom I had a medium POS setup in a class 1 wormhole system.  Overkill? Yes!  Fun? Yes! So it worked out well for me.

After a week though, I think I want to find myself a Class 2 wormhole to get to while I work on my skills.

My POSs Overkill Setup

Now, for the part that had to deal with the title of this post.  My plan for my next WH move is to put up a large faction tower with a little bit of everything that I can online/offline when I need certain services.  I know it’ll be overkill…but…I like to do things over the top.  So, in good Ninjas fashion…I need someone to send me 2,600,000,000 isk so I can buy all the stuff.  If you don’t have that much, I’ll accept much less, please just send Donations to Cyberin.

(please also note, the above paragraph is not serious…unless of course, you want to donate :D lol)

———-

Where does the future lead?

I’m not sure yet.  I enjoy being with the Ninjas, making new friends, and getting my loots from other people.  But I’m also have a blast in my Wormhole, while also having thoughts of Faction Warfare.  I thought I had finally made up my mind with what I want to do when I joined the Ninjas…but apparently, my mind was playing tricks on me since I’m still unsure of exactly what I want to do.  I think in the end it’s all just going to come down to me doing whatever I feel like doing, whenever I feel like doing it.  I guess only time will tell.

Captain's Log, Death, General, Kill, Loss, War September 12th 2009

Progress, for the sake of Progress

5 Comments »

CCP Abathur posted a new Dev Blog, Sovereignty – Breaking the Chains, this morning explaining some of the new concepts that are going into the new sovereignty system for Null Sec that will be coming with the release of Dominion.

I stated previously in my post about the release of Dominion that the Sovereignty changes didn’t excite me much because I didn’t have plans for 0.0 any time soon.  Reading this new information has changed my mind a little.  Granted, I probably still won’t be going to 0.0 any time soon, but the industrialist in me is extremely excited about the fact that Alliances are going to be able to upgrade their claimed systems to provide better “risk vs reward”.

Abathur states that the “Military, Economic and Industrial” aspects of 0.0 space will be able to be altered.  Militarily I’m guessing that upgradeable defenses will be able to be set in place (gate guns anyone?).  For the Economic and Industrial side of things my guess would simply be having some way of finding the rare ores, gases, ice belts, etc it all areas of space rather than the limited amount you can find in very specific places currently.

As always with announcements like this, all the actual details are left to our imaginations, which of course annoys me a bit, I’d much prefer if they just gave us all the info they know at one time…but I guess I’ll live.

———-

Another new feature that sounds like it will interest me is the ability for “roaming gangs to cause an ‘AFK Empire’ no end of frustration”…that sounds like a perfect fit for the Ninjas…and I am sure that I will be attending roams to go mess with people in the mid-to-near future.

Currently, it’s pretty much impossible for small gangs to have any effect on large (or small for that matter) Null Sec Alliances due to the fact that you have to take down so many POSes to do any amount of annoyance.  But with whatever changes they have in mind…the ability for Black Ops operations to really make a huge difference is going to increase dramatically.  And as a Ninja, and a guy who likes sneakiness in anything really…that makes me happy.

———-

There are a few other features annouced in the Dev Blog like Alliances having to pay upkeep on the stargates in the space they control and the fact there will be some sort of ‘flag’ they must place in systems to control.  So I’m guessing it’ll be something like the way Faction Warfare currently works.

I’m curious to see what the upkeep is going to be like, and if it’s going to be per system…or per total stargates in the actual system.  Also an interesting concept would be an Alliances ability to shut down certain stargates if they didn’t pay their bill.  Maybe shutting down 2/5 stargates would still give them more than 50% control…so they wouldn’t lose sovereignty…but it would be an interesting defense tactic for sure.

All in all, this Dev Blog, while not giving me much detailed info to salivate over, just increased my excitement for Dominion a little more.

General September 9th 2009

Carebear turned Griefer

12 Comments »

It’s no secret that I used to be a carebear…and truthfully…I still am somewhat.  Although I now love to hear people whine when I take ‘their’ crap, I’m currently living in a wormhole and having fun out there…so it’s a bit of both for me.

Just read one of the posts over at Caldari Outcast and thought I’d have a little fun and take the test mentioned there…the Eve Personality Test.

Here…for all my lovely readers…are my results…

Please do take the test and leave a comment with your results :D

Griefer
Griefer
Take The EvE Personality Test today!
Created with Rum and Monkey’s Personality Test Generator.

Eve is just a game. People tend to get really worked up about it, and this is highly amusing. The best moments of Eve is when someone throws a hissy fit after you pwned them when they didn’t expect it. You often use the “it’s a PvP game-line”, but what you really mean by that is that the game is supposed to be exploited and won. No trick is beneath you as long as it lets you get a laugh at the expense of someone else. Everything is valid until CCP says it’s not.
Community, General September 6th 2009

I knew they watched Star Trek!

2 Comments »

I’m a little late, but figured I’d post about the new EVE Expansion that was announced last week, Dominion.  Sadly…they included so much nothing…that all I can really pay attention to is the lack of content…or real news.

“EVE Online: Dominion will focus on what is often cited as EVE’s “end game” – alliance warfare. It offers a complete overhaul of the current sovereignty mechanics…Savvy alliances will benefit greatly from following and understanding these changes…”

I’m sure many, many people find this bit of news very exciting…and while I’m happy for them…I don’t do Alliance Warfare, nor do I give a rats ass about sovereignty at the moment…so…enough said about that topic.

“In addition, we’ll be adding some new epic arcs for pirate factions, offering the first iteration of the integrated social networking platform known as COSMOS, setting our artists free to rebeautify planets and more.”

Same as above really, I don’t do much lowsec/nullsec stuff…so pirate faction mission arcs…while good to have, won’t really benefit me at the moment.  Though I find it slightly more intriguing than the Sovereignty changes for the simple fact that I plan on doing them soon that 0.0 stuff.

The most exciting thing to me in this accouncement is the fact that COSMOS is being released…and since I’m a blogger, and tweeter…I think an EVE only Social Networking site is going to be really neat.  I can’t wait to see all the features.

———-

Now I’m not normally one to complain about things, but this last new item just helps to make up my mind about something I’ve been thinking about for a bit.  Most of the official news that CCP releases really lacks something important…NEWS!  Giving little hints at stuff here, and glints of polish there is, interesting I suppose…but just once I’d like a first news release to be a full news release…and not have to check back every few days hoping for 20 different Dev blogs explaining all the different things.

My main issue with this news item?  The so-called, Feature Page…there isn’t one.  It’s a page with a nice graphic…a link to a video that has nothing to do with the expansion…and a link to the EVE Homepage that doesn’t give any information about the Expansion.  Seriously…what was the point?

———-

So all in all, expansions are always an exciting thing to hear about…but I’ll hold the applause until I actually hear about it…

General September 6th 2009

More than just a cruiser – Blog Banter XI

1 Comment »

Welcome to the eleventh installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

This month’s banter comes to us from Joe Brusati a long time reader of CrazyKinux’s Musing, who asks the following: CCP states that T3 Strategic Cruisers are just the start for the T3 line-up. In future Eve expansions what would you like to see as the next T3 ship type. Please be specific on details about what role this ship would play, cost of manufacturing, and the different modules that would be available for it, and of course you must give your T3 ship a name!

———-

I’ve been delaying this post for a bit now, and I think I might be late already…not sure if it’s 7 days after CrazyKinux sends out the mail, or 7 days after the 31st…either way…here it is.

Truthfully, I’ve always been the kind of person that plays the game I’m given.  I don’t whine about nerfs, and although sometimes I think certain things would be neat to see…I never really mention them in any formal way simply because I believe that it should be up to the Devs to choose what they want to do with their game.  Yeah, we pay to play the game…but all those people who think that means they get a say in the way the game is made are crazy…we pay to play the game…not to make it.  But now I’m rambling…so on to the real meat and potatoes.

I’ve also decided, for once, to write my response before I read anyone elses (I’m cringing at reading the 207 post in my google reader at the moment…I’ve taken the week to sit down and actually play eve a lot and ignore everything else…now to get caught up!)…that way it’s original to me and I can’t be influenced by reading other peoples ideas.

———-

It’s been hard to determine if I want to see T3 Frigates, or T3 Battlecruisers.  On one hand, Frigates are awesome and can do quite a lot of stuff…but then Battlecruisers can put up some awesome tank and dps….good for PvE or PvP.  I think though that I’m leaning more towards wanting to see a T3 Frigate…and then Battlecruisers after that.

Since as I said above about not being much of an imaginative person when it comes to thinking of new game features…I’m going to go over what I think the role of these ships could be, rather than thinking up 4 different ships and 5 different subsystems for each like there are for T3 Cruisers…I just don’t have the time or imagination for that at the moment.  And naming…hmm…I’ll take the easy way out on that…

Let me introduce you to my T3 Strategic Salvaging Frigate.  Notice…this is only one use for a T3 Frigate…and the only one I’d really like to see at the moment, so I’ll just stick with this one and let you use your own imagination for all the other roles a T3 Frigate could fill.

As it stands right now, I either use a Vigil, or a Dramiel for salvaging, and switch to a Covert Ops ships for scanning.  Both are fast, and both are weak if someone decides to shoot at me.  What I would like to see, is a frigate that I can select my own stats on via subsystems.  Speed/Agility Bonus, Salvager and Tractor Beam bonuses, Cloakiness, Scanning, and a little bit of tank.

The ability to combine the Ninja Salvaging career (yes…it is a career…all you full on carebears can suck it up and stop complaining about it please) into one ship would be awesome!  Some may say it would be overpowered…but I don’t see how it would be…it’s not like I’m asking for pew abilities on it too…just enough to fill one role perfectly.

I’m thinking something along the lines of a 25% speed bonus (with at least a 420m/s base speed) per skill level, 5 high slots, 3 lows, 4 mid, 100% tractor distance/speed, 100% salvager distance, and ability to use a covert ops cloak.  That would be nice.

Discuss.

List of Participants:
  1. A Mule in EvE – ‘Thor’ the Minmatar T3 ~ Banter #11
  2. One Man and His Spaceship – Blog Banter 11 – The many heads of the Hydra
  3. Inner Sanctum of the Ninveah – Strategic Capitals
  4. Achernar – Strategic Battlecruisers: the Spiders
  5. Journey to New Eden – Eve Blog Banter #11: Introducing the T3 Strategic Mining Barge
  6. Kyle Langdon’s Journey in EVE – Strategic…. EVE Blog Banter #11
  7. The Captain’s Log – Blog Banter 11: Increasing our knowledge of the universe
  8. Deaf Plasma’s EVE Musings – Eve Blog Banter #11 – a ship called Starfury
  9. Yarrbear Tales – Blog Banter 11: T3 Destroyers
  10. Break Vol – Blog Banter #11
  11. Harbinger Zero – EVE Blog Banter #11: T3 Landing Craft
  12. Diairy of a Pod Pilot – Blog banter #11: Strategic frigates
  13. Mike Azariah – Blog Banter #11
  14. Ecliptic Rift – Blog Banter 11: Strategic Industrial Ships
  15. More to come…
Community, General September 5th 2009
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