Whew. So I was waiting for my SiSi client to update while I made that last post, and with that complete, I poked my head in, bought a new Scorpion (WOOTNESS IS THIS THING HOTT NOW, erm) a Planetary Command Center, and made straight for Ikao IX. I popped the PCC and went about dropping extractors and production facilities per the Training Video and picked up my first load of goods. So far so good. Obviously, extractors, production facilities, etc, will become priced items, and I wouldn’t be surprised if there were transit costs, motivating players to minimize the distance traveled to get their goods to the PCC.
However, my main interest, and the one I’m going to talk about most here, is launch facilities and cost. They’ve stated in the dev blog that they intend to have vehicular (think: rockets) and space elevators (<– YES I DO have that book, as well as about 50lbs. of others, including a detailed NASA feasibility study on the subject, and picked my double major so I can one day be one of the people that makes that thing happen). Now, they were talking about not being sure whether people should be able to build their own SE systems, and I can’t find a reason why not.
The stated advantages of the space elevator, is that while initial start up costs are high (and we have yet to perfect a ribbon material, though C60 carbon nanotubes are EXTREMELY promising) once complete, launch cost are only the costs of electricity to run the power climber vehicles. Today, it’s about $80,000 PER POUND of launch payload weight. Potentially, the space elevator could reduce that to as little as $100 per pound. I think EVERYONE should be able to build one, but I think it can be perfectly accurate to modern day projections, AND have fun gameplay repercussions.
1. The main limiting factor in construction of an SE system today is lack of a strong enough material to build the tether from. Obviously, since SE’s exist in universe in EVE, they’ve overcome that limitation. The second hurdle is deployment complexity. A vehicle has to be designed that can carry the pilot tether into High Earth Orbit, and still be able to maneuver and deploy the ribbon. Obviously, getting into space is no problem for the folks in New Eden, so deployment is a matter of “how much does it cost?” and then getting it done. Otherwise, CCP’s going to have to hand-wave an explanation that will be the Applied Phlebotinum version of “‘Cuz a Wizard did it” to explain WHY we can’t. (At the same time, some smaller planets are going to have such low escape velocities, it will NEVER be cost-effective to build an SE, since rockets will need less fuel to get into orbit.)
2. The primary danger for a real life SE is orbital debris. So while you may have the start up capital to get one rolling, the penny-pinching jerk-ass in the hex next to you is still flinging his payloads up with multistage rockets, because he plans to hit that planet and run. He doesn’t invest in a way to safely de-orbit his debris, so a chunk of rocket takes your fancy space elevator and whatever cargo it was lugging at the time out. You, understandably, find this slightly off-pissing. A quick search, boom, you just hired Noir. to pop his ass in game, and a few more clicks and a quick convo later, and you’ve got DUST MERCS HEADING IN TO BLOW THE FUCK OUT OF HIS FACILITIES.
Alternatively, you could hire some Dust mercs to sabotage a neighboring SE for a little economic warfare.
So, hard science geeky awesomeness? Check.
Opportunities for ISKage? Check Check.
More incentive for shit to get blowed up but good AND cause further mayhem, murder, and destruction? You bet your ass!
-Fly Crazy






