Fitting a Rokh is quiet possibly the most epic thing a Caldari pilot can undertake. The ships is a minefield of weak spots in Caldari tactical knowledge. Caldari pilots emphasize the time-honored tradition of chucking missiles at targets and praying that it works. The Rokh uses guns. Caldari (in the tradition of the Drake, which is easily their best ship) have no idea how to use a capacitor. They have no concept of buffer tanking. Unless they’ve flown a Raven, they haven’t got a clue how to active tank.
All these reasons added up to my interest in the Rokh. Plus the Rokh is just plain cool. It looks deadly. It looks dangerous. It has a psychological element to it that makes you fear it. Unless you’ve flown one, in which case you usually laugh yourself until your face is purple. The Rokh is the hardest ship to fit in the game, and even then it’s not winning any awards. Shall we begin?
The Rokh’s premiere tactical role is that of a fleet sniper, sitting off the battle maybe 50 to 75 km away lobbing shells at the enemy and hoping that nobody notices. The Rokh is completely incapable of performing outside of a fleet. It doesn’t have a terribly good tank. It doesn’t have terribly good DPS. If the target is moving, the Rokh cannot hit the target inside of 20 km. This presents certain problems in the real world.
So the Rokh’s goal in life is to sit beyond the fray and simply lob shells down range. Great. Because of this it is far out of range on most remote repair operations, so it cannot do that. It’s also floating on the hairy edge of drone control ranges, so that’s not advisable either. It has a pitiful drone bay, too, so using those for offense isn’t advisable, either.
So the discerning Rokh pilot will realize that the Rokh exists for one reason and one reason only: guns. The first thing you’ll do is load up with eight 425mm Railguns. Great, except you’ve just gone far beyond the Rokh’s feeble power grid unless you already have at least Advanced Weapon Upgrades IV. But if you have that, you’re already in a Marauder and it’s moot point.
So right off the bat, we gain some interesting fits for the Rokh:
8x 425mm Railguns
3x Power Diagnostic System II
The next thing is the tank. Many people have passive tanked the Rokh, and show me great fits that would require more tech 2 items than you can find in nullsec and that would require quite some time to train for.
Nuts.
Active tanking the Rokh is much more advisable. The Rokh’s capacitor is slightly better than the Raven which is almost always permatanked with a large or extra large shield booster.
1x Large CS-L Emergency Shield Overload I
1x Invulnerability Field I
Excellent, we now have an effective shield recharge rate of 155hp/s with 36% EM/49%TH/61%KIN/68%EXP shield resistances. Pray you’re not primaried by anything larger than a cruiser. However, by now it’s massively cap unstable. So, on comes the cap junk to the rescue!
3x Cap Recharger II
1x Capacitor Flux Coil II
Now you have a low slot and a mid slot free. Use this to improve your DPS.
1x Magnetic Field Stabilizer I
1x F-12 Nonlinear Tracking Processor
Presto! You should now be at 117 DPS from 25 – 95 km with Iridium L ammo. This doesn’t take a lot of skills to fit – you should be able to do this quite easily. So in review:
8x 425mm Railguns
1x Large C5-L Emergency Shield Overload I
1x Invulnerability Field I
1x F-12 Nonlinear Tracking Processor
3x Cap Recharger II
3x Power Diagnostic System II
1x Capacitor Flux Coil II
1x Magnetic Field Stabilizer I
For drones I’d suggest either Warrior II’s or Hobgoblin II’s since they’ll take down any annoying interceptors that love to buzz around you. And finally, remember that this is a fleet sniper. If it gets shot at, it goes away. It is designed to add DPS with a low risk of getting blown up. True, it’s not the super-fits you see tossed around battleclinic. This fit is designed for people like me: not all the skills in the world, but just looking for something that will make stuff go boom, but on a budget.
Recent Comments