Now that you’ve read that…
I’ve been conflicted over how I would feel about a purely political MMO. On the one hand, while having my beautiful signature grace the law that says, “Nuke Dictator ArtificialMonk’s* capital,” would be cool, it would be equally uncool to have it be on a law that says, “Increase citizen’s poop tax by 7.6%.”
That being said, I have trouble imagining how law making would even work. You’d have to have some incredibly adaptive system for it, a beaurocratic brother to Spore’s insane level of customization in the Creator. And then, you have to throw on top of that the multiplayer aspect (because this is an MMORPG), which would mean the lawmaking process would have to be even more robust and adaptive, although it should be noted that treaties and pacts drawn up between two players may be easier to enact.
Not to mention, would we all just start as the president/dictator/king/queen/emperor/Sith Lord of our own country, or would we start at a lower rank? Would there be NPC countries? Here’s another problem: how many players could one world hold? Would each world be a server?
Here’s What I’m Thinking:
Yes, we would all start out as the leaders of our own nations. Ideally, there would be some control over what our people looked like, their inherent characteristics (are they a violent people? Are they native to their geographical area? Does the population lean toward a religious or non-religious mindset?).
Even though these traits may seem menial, it’s important to note that enacting laws that offend the sensibilities of your people, if done often enough or on a grand enough scale (i.e. enacting a law that switches a capitalist nation into a slave-state where the slave drivers are those who had earned one million or more dollars as an annual salary every year for the previous decade) could cause a revolution to take place within your country. Ideally, there would be multiple outcomes when a revolution takes place. The worst outcome could be a total collapse of your nation. You would be left with only a margin of the populace and resources you had before, and the other nations would become their own independence NPC nations or join other player nations (which could have adverse affects on their empire). At this point you would have to struggle with whatever baggage you took with you; debt to other nations, angry citizens, etc.
The next outcome would be a civil war. A civil war would have a detrimental effect on your economy and people, but if the civil war is successful, there is the possibility of boosting morale among your supporters for an extended time, while doing the opposite for your opponents.
The last situation would be a total outrage of your citizens, but not a full on revolt. There would be a severe drop in your economy, work force and the morale of your people, but nothing that would immediately signal an end to your nation.
On the Beaurocratic Side:
Players could draw up treaties or laws between themselves using an a system built specifically for this purpose (duh.), but I’ll be honest, I really have no idea on how the mechanics of this could work. I was thinking maybe some visual representation.
For instance, let’s say there’s a particular screen that let’s you construct laws based on a selection of general law-types. We’ll say there’s Domestic and Foreign for the first two. Let’s also say that you don’t want Dictator ArtificialMonk to set foot on your lands without it meaning complete and total war (I’m talking like nukes and stuff). So in order to set this law in motion, we choose Foreign. The next section is separated into Relations, Trade, Territory, etc. We don’t want ArtificialMonk stepping foot onto our land, so we choose Territory. Next is a list that includes Claimed Territory, Foreign Territory and Contested Territory. We choose Claimed Territory and are given the options Nation or State/Province. Not wanting to play favorites, we choose Nation. Now we are presented with three options – Closed, Open, or Selective. Choosing Closed or Open will set your entire nation to be opened or closed to all foreign countries, while Selective will allow you to set a specific Open, Closed or Restricted setting to each other nation.
Open: Selected nation is allowed to pass through your borders uninhibited.
Closed: Selected nation cannot pass through your borders without provoking a predetermined outcome.
Restricted: Selected nation cannot pass into your borders unless a specific set of criteria are met such as being unarmed or paying a certain fine without provoking a predetermined outcome.
We don’t want ArtificialMonk passing into our nation at all, so we choose Closed. We are presented with a myriad of options, such as War, All Trades Cancelled, Foreign Relations Worsened, etc. We choose War just because.
At this point, we choose to finalize the law. It goes through a period of Virtua Congress deliberation and voting by the people if applicable, and after X amount of time has passed, the law goes into effect and Dictator ArtificialMonk is notified that if he trespasses onto our land, we will blow his head off his body with a Tomahawk cruise missile.
After we’ve enacted a law, we can go to the map screen. Here, we can view the map on different scales by either zooming in and out with the mouse wheel or choosing predetermined options such as World, Nation, Foreign Nations (Splits into all the different nations), and State (Splits into all your states/provinces). There’s an option to toggle Law Tabs on and off, and by flipping the switch to the On position, we are shown all the laws applicable to our current zoom level. They can be visually enhanced with lines, markers, Hello Kitty stickers, etc. that can give us an at-a-glance view of our nation’s politics.
From this home screen, we can also access a list of all the current laws filtered by different criteria across the world, see all the current projects taking place in our nation, current wars, trade routes, etc.
The only question left is whether the look leans more towards a Risk, Civilization, or SimCity feel.
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*ArtificialMonk is the gamertag of my best friend. He is not usually a raging dictator.













