Corp looking for a home

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My corp is now back into 0.0 and looking for a home and a alliance.

We are a modest corp where our members are active in all aspects of EVE… PvP, Mining, PvE, Industrial. We have mis-fortune of belonging to some real alliance’s where there was not a lot leadership and/or value put on the players. So if you looking for corp that can support itself and also kick butt and more importantly… follow orders

 

Let me know

Uncategorized June 22nd 2009

Week 2 – June 1

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Well I won the election..sorta. The guy who won left corp and I was second, guess that counts.

But I am traveling on business and without a EVE capable computer and cannot get into corp forum to find out what is going on in Alliance. From tid-bits it sounds like the whole thing is falling apart (what a great time to take over…lol). Will be traveling for about a week more then will get back and see whats left.

If you are a corp/alliance/or EX-alliance mate I would really like to chat one-on-one to see what you think and have to say.

My original plan was to try to get us out to 0.0 ANYWHERE…. just being out there has many benefits

1) PvP (roaming gangs having fun)

2) See areas and make friends and a few enemies, having the right friends is important but having the right enemy is crucial to developing.

3) By being out there we scout for the right people and areas to support our industrial arm and to provide a rich area for our miners. The need to protect these assets to the corp will provide for great PvP and team building. Indie/mining arm can then focus on a stockpile of replacement ships for alliance, thus backing up the PvP arm.

Many people say that EVE is all about PvP, but I disagree it is like night & day, hot & cold, Male & female, even Yin & Yang. Each aspect of the game is unique, each is it’s own but each is less without the other (Pies words of WTF)

Journal June 3rd 2009

IDEA for new Ship and skill

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Alright this is at least one of the several million ideas for a new ship in EVE

Was thinking “Why is there not a Miner that uses the mining drones instead of strippers?” well the answer came to me….the mining drones really suck! why not create some efficient drones or a class of ships that get bonus’s that make drones feasible…would think from a role-playing aspect that ORE would have some competition from somewhere in the universe.

 

Simply make the boost so that a group of drones could match a stripper…

diverse78

There could be additional skills and new drones so that ship could even match the mighty HULK in capability, new ship would be able to carry guns for defense and perhaps more of a tank ability.

Of course this would lead to new skills from CCP and a new group of barges and exhumer class ships. Of course this is ideally suited to gallante pilots

 

sf_spacecraft_014

Uncategorized May 30th 2009

Industrial Might

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Copied from JAR Calhoun’s site because it is so good

During my stay in 0.0 with Sylph Alliance, I quickly realized the benefits of production and trading to support getting ships blown up in fleets. Starting from basic ammo and modules trading and slowly moving toward production when Production Efficiency V was trained, this helped to provide a steady income.

However in 0.0, you’ll quickly realize that most people there fly Tech 2 (T2) ships with T2 fittings. I looked towards skilling up into that area and got most of the science skills trained up to 3 or 4 to help increase the chances of invention success.

Key skills
PE V (Perfect manufacturing)
Science V (Copy time)
Engineering V
Mechanic V
Electronics V
Electronic Upgrades V
Race Encryption IV to V
Related Science Skill III to IV

Useful Skills
Metallurgy V (ME research)
Trade Skills
Industrial/ Freighter Skills

With some help from corp mates, we managed to get a nice process going with everyone pitching in to help out in the process outlined in the following diagram.

Tech 2 Production by you.

Now that I’m back in Empire, I’ve taken a look around the regions where I operate and quickly set out to get back into T2 production. This consists of six to eight T2 modules so on average it requires approximately 300-350mil ISK capital to get things going. From there, the process of copying blueprints, purchasing materials and production begins.

My last batch of eight types of modules had an invention success rate of 54% for a total of 540 modules. After manufacturing all of them, I passed them to my contact at a mission hub and thus began the sales process. Latest reports show that the investment has been recovered with profits of approximately 102.5%. Not too bad for some time and effort spent working the science and industry slots.

Combined with working for Duvolle Labs agents for datacores, this should provide a nice steady income stream. Next is to keep working on Gallente Federation standings so that a research POS can be anchored and this should alleviate the bottleneck with long wait times for Empire copy slots

Uncategorized May 25th 2009
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