The Captains Log

For God, Gold and Glory

Blog Banter # 9: Cloaks and Missiles

Posted by prometheus09 on July 2, 2009
Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiasticgroup of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

“Last month Ga’len asked us which game mechanic we would most like to see added to EVE. This month Keith “WebMandrillNielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?”

Since I’ll be judging this banter for the contest, along with my fellow judges James Egan and Richie Shoemaker, I’ve deceided not to participate and to focus my attention on going through the articles. Please remember that the banter and article submission is open for one (1) week. After which, no additional articles will get added or be open to the contest. Good luck to all!
 
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The interaction
No I don’t want to remove cloaks and missiles from the game, If CCP did this where would I be? My Manticore would be useless (Unless CCP gave it large Artillery batteries instead!). Instead I would like CCP to remove one of the interactions they have when being used together, where missiles that were fired before initiating cloak will fail to do damage on that target when a cloaking device is activated. If the technology we have today allows us to fire a missile that can guide itself to a target, then I’m pretty sure the technology of Eve could also do the same. By removing this game mechanic from Eve it would help to increase the survivability of Stealthbombers as they would be able to fire their payload and recloak (after the 15 second recloakingdelay associated with Stealthbombers) after two volleys with the second volley still doing full damage despite being cloaked. 
 
Missile Destabilisation  
This could also allow for the introduction a new module that could negate some of the damage that self guided missiles do. Something along the lines of a cross between a ECM burst and a Turret Destabilisation modules, only they affect missiles instead of turrets or ships. Activating the modules would in affect create a ECM burst that affects the guidance systems of the missiles preventing them from hitting your ship directly and thereby reducing the damage they do. However, if the ship that fired this missile is not cloaked the onboard ship guidance system would guide the missile (thereby creating the need for a Missile Launcher Destabilisation module?)
 
Anyway not the best idea but one I would like to see
prometheus09sigmj5
List of Participants:
  1. Diary of a Space Jockey, Blog Banter: BE GONE!
  2. EVE Newb, (EVE) Remove You
  3. Miner With Fangs, Blog Banter – It’s the Scotch
  4. The Eden Explorer, Blog Banter: The Map! The Map!
  5. The Wandering Druid of Tranquility, “Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!”
  6. Inner Sanctum of the Ninveah, Kill the Rats
  7. Mercspector @ EVE, Scotty
  8. EVE’s Weekend Warrior, EVE Blog Banter #9
  9. Miner with Fangs, Blog Banter – It’s the Scotch
  10. A Merry Life and a Short One, Eve Blog Banter #9: Why Won’t You Die?
  11. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
  12. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
  13. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
  14. One Man and His Spaceship, Blog Banter 9: What could you do without?
  15. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
  16. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
  17. A Mule in EVE, He who giveth, also taketh away?
  18. Dense Veldspar, Blog Banter 9
  19. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
  20. Facepalm’s Blog, EVE Blog Banter #9: What a new pilot could do without
  21. Memoires of New Eden, You’re Fired
  22. Kyle Langdon’s Journeys in EVE, EVE Blog Banter #9 Titans? What’s a Titan?
  23. Achernar, The gates! The gates are down!
  24. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
  25. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
  26. Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
  27. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
  28. Estel Arador Corp Services, You’ve got mail
  29. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
  30. Deaf Plasma’s EVE Musings, Blog Banter #9 – Removal of Anchoring Delay of POS modules
  31. Podded Once Again, Blog Banter #9 – Do we really need to go AFK?
  32. Postcards from EVE, 2009.07.02.00.29.06
  33. Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
  34. Warp Scrammed, Blog Banter 9 – Never Too Fast
  35. More articles as they are posted!
  1. manasi Said,

    destabilization of a missile could be intresting the problem is that one module would nuetralize a large variety of Caladri ships….

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