Blog Banter 11: Increasing our knowledge of the universe
Posted by prometheus09 on September 1, 2009The Captains Log 1/9
Welcome to the eleventh installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
This month’s banter comes to us from Joe Brusati a long time reader of CrazyKinux’s Musing, who asks the following: CCP states that T3 Strategic Cruisers are just the start for the T3 line-up. In future Eve expansions what would you like to see as the next T3 ship type. Please be specific on details about what role this ship would play, cost of manufacturing, and the different modules that would be available for it, and of course you must give your T3 ship a name!
Well Manasi wants battleships while Kirith wants Capitals. I guess they both think bigger is better. Well not me; I want to see T3 Scientific Vessels. These ships would focus on the salvaging (Minmitar), mining/gas harvesting (Gallante), hacking (Caldari) or archology (Amarr) professions. They would utilise the Battle cruiser hull class. The ships would have the same subsystems as T3 cruisers, though the offensive subsystem would be replaced by the Scientific Subsystems, which would give a bonus to salvaging, hacking, mining or analysing. I would imagine there price range to be around 300mill. The bonuses they get to scientific module would, I hope, make them a standard part of any exploratory operation.
Name
Amarr – Inquisition: ‘Exploring the ruins of civilisation and removing all traces of heresy’
Caldari – Minerva: ‘Acquiring the knowledge of our enemies’
Gallante – Extractor: ‘Building a path to a better future’
Minmitar – Pillager: ‘Salvaging the hopes of our nation’
(All numbers are examples and are just there for show)
Defensive Subsystems – A scientific vessels needs to be well defended as you never know what might be around the next corner. Would have the usual resistance buffs or increased buffer tank. I also think that under this category there should be a subsystem for weapon disruption and jamming (as this increases the ships survivability)
Eg.
Subsystem 1: 5% bonus to all resits
Subsystem 2: 5% bonus to armour or shield hitpoints
Subsystem 3: 5% to rep amount
Subsystem 4: A mix between the above
Electronic Subsystems – Resources are tight on scientific expeditions so you have to decide how to utilise its CPU or even it ability to perform its job. These Subsystems would deal with how well the ship utilises its CPU or give a little bonus to the ships professions. So in regards to CPU ship can have increased CPU either for the whole ships or just the scientific modules its uses. Alternatively the ships can have a bonus to scanning, for salvaging a bonus to tractor beams or for mining a bonus to survey scanners.
Eg.
Subsystem 1: 5% bonus to CPU.
Subsystem 2: Scientific modules use 15% less CPU.
Subsystem 3: 10% bonus to scanning
Subsystem 4: Secondary modules get a bonus (10% to tractor beams, survey scanners etc)
Engineering Subsystems - Again the ship has to decide how it wants to utilise its energy. Does the whole ship get a bonus to the amount of cap it has, the rate of recharge or increased power grid or should the scientific modules get a bonus to cap use or a bonus to power grid?
Eg.
Subsystem 1: 5% bonus to Power grid
Subsystem 2: 5% bonus to CPU recharge rate
Subsystem 3: Scientific modules use 15% less Power grid
Subsystem 4: Scientific modules use 15% less cap
Propulsion Subsystem – Doest the pilot want the expedition to get where it is going fast? Or should the ship be able to escape from enemy forces? Basically these subsystems would offer the ship a bonus to microwarpdrive/afterburner use, either better cap use or speed, to the ships agility, interdiction nullifiers or built in warp strength like transport ships.
Eg.
Subsystem 1: 5% bonus to microwarpdrive/afterburner speed
Subsystem 2: -5% bonus to microwarpdrive/afterburner cap use
Subsystem 3: 5% bonus to agility
Subsystem 4: +2 warp strength
Subsystem 5: Interdiction Nullifier
Scientific Subsystems – The basic module of a scientific vessel. These subsystems would offer bonus the ships scientific arrays (Strip miners, gas harvesters, hackers, analysers or salvagers). The bonus they get could be range, activation time, chance of success, the amount of loot acquired or acquiring better loot. However, a ship needs some offensive weapons so maybe you want cut down on the bonus your scientific modules get and give your weapons a boost in firepower.
Eg.
Subsystem 1: 5% bonus to range and -5 bonus to activation time on scientific modules
Subsystem 2: 5% more loot when using scientific modules
Subsystem 3: A chance of getting better loot when using scientific modules
Subsystem 4: 5% bonus to range or -5 bonus to activation time on scientific modules and 5% bonus to weapons rate of fire or damage
Anyway that’s my idea.
A Mule in EvE – ‘Thor’ the Minmatar T3 ~ Banter #11
One Man and His Spaceship – Blog Banter 11 – The many heads of the Hydra
Inner Sanctum of the Ninveah – Strategic Capitals
Achernar – Strategic Battlecruisers: the Spiders
Kyle Langdon’s Journey in EVE – Strategic…. EVE Blog Banter #11
The Captain’s Log – Blog Banter 11: Increasing our knowledge of the universe
Deaf Plasma’s EVE Musings – Eve Blog Banter #11 – a ship called Starfury
More to come…

well normally anything that doesn’t allow me to fight better has gotten a resounding NO as of late…but I do understand where you are coming from. The BC I think need some love…yes they have the command ships ( which are god awful) expensive and such so any love throw the BC way would be very appealing. Not sure if I want the BC hull to not be involved with fighting ( no fighting means lack of loss which means constant high prices, IMO) I am certainly on board with the BC becoming the next T3 varient…just worried about cost inflation is all….a 750M science ship would be a shame to lose…
Great idea. I hope someone from CCP follows these banters. Also: CCP continues to expand the exploration side of Eve Online … it’s space, who knows what you might find out there.
I know what you mean Manasi. I would like a ship that is utilised for fighting as well, but from my exploration side (havent used it in a while) I have always wanted to see science ship. And who wouldnt love a T3 hulk that has guns on it, the perfect bait.
While I like the idea of a scientific-themed battlecruiser, it would obviously never be used in pvp. The concept of Tech 3 ships seems to partially rely on the idea that you the pilot are going to invest a lot of yourself in them, because you can customize them more than ever before but also because you can lose skillpoints if you are in the ship when it explodes. No pvp means that the risks of losing your ship are dramatically lower than for Strategic Cruisers. Arguably, losses will still happen, and you might have higher skill levels (up to level 5) by the time they do, thus balancing the overall skill loss.
And I like very much the names you propose. Very thematic!
Im glad you like the names, they took me awhile to think of. My favouite one is the Amarr ship.
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