Eve Blog Banter: The Girls Who Fly Spaceships
April 19, 2010 in Internet Spaceships by Nikita Alterana
I’ve been meaning to start a blog for a while, but I’ve rather lacked in the ideas category, fortunately, Crazy Kinux has given me both a topic to be passionate about, and a cash incentive to not be lazy and actually do it in his recent contest. The issue at hand:
What could CCP Games do to attract and maintain a higher percentage of women to the game. Will Incarna do the trick? Can anything else be done in the mean time? Can we the players do our part to share the game we love with our counterparts, with our sisters or daughters, with the Ladies in our lives? What could be added to the game to make it more attractive to them? Should anything be changed? Is the game at fault, or its player base to blame?
Female Gamers in Eve, or more accurately, the lack there of, is something that has been talked about a lot, and I think the best way to answer the question, of how to bring girls to eve, is to first answer the question, why aren’t there any girls here in the first place?
The current statistics for male/female players is roughly 95% male to 5% female. I happen to have the dubious honor of belonging to that 5%, which gives me an interesting insight. In my opinion, eve is a great game, and one that anyone should be able to enjoy, so why, out of 350,000 active players are there only 7,000 women? From my perspective, its a number of things, but I think the big thing thats driving female players away, is the lack of casual social interaction, and the lack of non make or break gameplay. Before I go into the specifics, I’d like to state that I think in no way should eve be changed or dumbed down to let girls in, because I don’t think it needs to be. A lot of people have said that in order to make eve more accessible to that demographic, you’d need to simplify since ‘girls couldn’t understand it and like it because its so complicated.’ I don’t think that’s true, I’m a girl I like eve the way it is, and I don’t want CCP to sell out their game to the lowest common denominator any more then the rest of the community. However, I don’t think they need to. I think quite a few things could be done to make eve more fun without driving away the people who like it now, and most of the changes I suggest should not only help attract more women, but more people in general to eve.
Now it might seem like, as a girl who does play eve, that I might have a better opinion on this then some people, and while on one hand I agree that it gives me a different perspective, I don’t agree that it really changes my perceptions. I like eve, I might be slightly more apt to know why other girls don’t, but its more a factor of my playing other games, games that girls do play, more then most of the players. Honestly, any girls, myself included, that play eve are likely to think in a much less ‘feminine’ way then the majority. I doubt most of my female friends would have too terribly much fun in eve, So lets look at what is keeping the female gamers away.
Before coming to eve, I played Ragnarok Online, that game where everyone and their dog played on a private server? Yeah that one. It had a population which was 50/50 maybe even tipping further into the female then male demographic. Now since I played it for a year, I think I have the right to say that as a game, RO was a pile of poo. Imagine World of Warcraft, but remove all the pvp except for the very endgame, remove all the quests, and make the only way to get good to go out and grind for literally days on end; and I played it and enjoyed it, in fact, a lot of people did; why? Because it did something that eve has really failed to do, which is create fun, entertaining things about the game, beside the game itself. Yes RO was grind-tastic, the crafting system was basically non-existent, and the gameplay was about as punishing as a wet noodle, but that’s not why people played it, they played it to collect cool outfits, hang out in towns, and mess around in dungeons. Out of the 20 or so people I knew who played RO, I think only 3 of them actually played the game for the game. The rest of us were using it as a form of social interaction, it was a bit like logging in to some online anime convention. And therein lies the heart of the problem eve has. You can get more social interaction out of the forums then you can out of eve itself. You see, WoW, and Star Wars Galaxies, and RO, are experiences, you immerse yourself in them. Eve is a game first and foremost, with the immersion taking a backseat. The UI is confusing and non-immersive, the gameplay is harsh enough that you really can’t go out and get involved in the game world, the only way to identify someone is by a little nametag and picture, and the game overall doesn’t so much pull you into the world as distance you from it.
The other issue is the lack of individualism in eve. Everyone flies the same ships with the same color schemes and the same fits. There is no room to be yourself, there is no way to make yourself stand out. Your just another pilot in another ship. You can make a name for yourself, but its hard, and you have to work to make yourself stand out from the crowd, eve is in a lot of ways, the least individualistic MMO in existence.
The final factor is the cultural precedent, Eve is a game about Spaceships, and spaceships are for men! It’d be like trying to market a game about nascar to women. The playerbase certainly does nothing to help this, but I don’t think they do too much to hurt it either, I know a few people who’ve asked me why I’m not seriously offended by the macho-tastic e-peen waving that goes on in eve, and the answer that I, and I think a lot of other women have said, is that we really don’t care. I see the actions of the community more as a symptom of the deeper social condition. If eve had more girls, the community wouldn’t be like that. Saying that its the male dominated community that is driving women off is an incorrect diagnosis of the problem. So to recap:
- No Individuality among players
- Non-imersive and bulky UI
- No way to stand out as a person
- No ways to use Eve as a social tool
- No fun casual experiences
- Little interaction between players.
- Cultural Precedent of Sci-fi games in general.
So How do we Fix it? I’ll go down the list and see what can be done:
No Individuality Among Players
This could be fixed by giving players more choices in how they fight and fit, but realistically needs Incarna in order to fully fix. Even with Incarna some other changes could be made to further fix it. First off, loosen the bonuses. Currently, on a given ship, you fit modules X Y and Z and if you don’t then you look like an idiot, if the bonuses across the board were loosened, so you actually had some choices when fitting a ship, it would go a long way to reducing this. Next, allowing different paint schemes for ships, this is something that really, really ought to be done, and on its own could swing the playerbase. and Finally, if Incarna is done right, and gives lots of options for different outfits and costumes, then it will definitely help immensely.
Non-Imersive and Bulky UI
In this one, its not even that female gamers are being effected, its everyone. I figure that CCP looses 1/3 of the customers they might get to the pile of steaming crap calling itself a user interface. It does nothing to make you think your piloting a huge spaceship and does everything to make you think your piloting a top of the line windows 95 computer. The blame here is squarely on CCP’s shoulders, yes eve is a complex game but thats just a copout so they don’t actually have to fix it. Anarchy online is complicated, and that game doesn’t stop you from seeing where you’re going, CCP has had multiple chances to remake the UI and each time they’ve done so, they failed to address the core problems with it, and as they pile on feature after feature, the issues get more and more compounded. They need to radically rethink their user interface and completely redesign it from the ground up so that its imersive, user friendly, and slimmer. No, making it flatter and squarer did nothing to make it look nice.
No Way to Stand out as a Person
Again, more color options and different outfits with Incarna are the obvious solution to this, but the problem is deeper then that, it deals with the nameless, faceless way that everything is done in eve. You don’t see people, you see enemies, targets, opponents. There are a couple of ways to fix this. The first is Incarna, which will let players hang out and do something other then compete with each other. The other thing that would be a decent solution would be to revamp the contracts page into little ’shops’ you could set up in Incarna, letting you stand out and selling your wares. Also things like places to hang out and fun little min events in stations would help. Letting people invite others to hang out in their hanger, visit bars, and other things would do a lot.
No Ways to Use Eve as a social tool
In Wow you can meet people in places and hang out and talk, you can’t really hang out and talk and have fun in eve at the same time. “Yeah sure I’ll talk to you while spinning my ship.” There is nothing to explore, no ways to hang out and chill with people, its very much, you play the game or you don’t, and if your not going to play, there is no reason to log on. In a lot of other games I’ve played, I’ve logged on just to hang out with friends. You really can’t do that in eve. This problem, I’m really not sure how to fix, but Incarna should at least help to patch it.
No Fun Casual Experiences
In my example of RO, you didn’t have to run the dungeons to win, you can run them to goof off and have fun. In eve, you really, really can’t just fool around. Since the game is so make or break, you don’t just fool around, you can’t. And the stuff marketed to fill that casual category is boring. Missions are repetitive and uninteresting, and no amount of tweaks to the mission system will change it, I sort of think they need to completely scrap it and start from scratch. Mining is boring enough that people have to find something else to do while mining; they actually have to find something fun to do while playing a GAME. If mining and mission running were fixed so they A)can be run cooperatively and competitively, and B) provide an entertaining game experience, instead of just as fluff to support your actual goals, then I think it would help immensely. But Eve really needs to expand its boundaries if it wants to fix this. We need places to explore, actually investigate, things that require players to work together instead of tearing them apart. Currently, eve is all about the competition, CCP needs to work to make it a bit more about the cooperation and the fun, they need to make the non-pvp activities actually fun.
Limited Interaction Between Players
When I joined a corp, a flew with them and I talked to them, and I could go for days and days without so much as saying hi to someone not in the corp. Space is big and empty, local is either too empty to talk in, or too full of spam to talk in, incarna will help, but it won’t solve the problem that everything you do in eve is focused on individuals and on their corps. The only things that encourage talking to people outside of their social bubble is factional warfare and novice corps. Those are the only places people can really see the wider world. I’m not sure how CCP would fix this, but I think changing faction warfare so it’s more broad, and more total, would help a lot.
Cultural Precendent of Scifi Games
This is going to be the biggest hurdle and the hardest one to overcome. Incarna will help a bit, but it won’t solve it, Dust 514 will hurt it since it reinforces that eve, as a setting, is all about the violence and combat and e-peen waving. Can it be fixed? Yes. Will it be easy? Not remotely. In order to fix it, CCP will basically need to completely rethink their marketing strategy, to paint eve as a game thats not all about violence, but that its something everyone can enjoy a part of. But I do stress that this should be done lastly, since even if this does work, if the above problems aren’t fixed then most of the girls who would join based on that marketing, will leave shortly afterward. This will be hard, its much, much easier to market a fantasy game to girls, and most people in general, then it is to market Scifi games to them, and without a big name franchise like Star Wars or Star Trek to associate with it, this will be really difficult to do, and require a very concerted effort on the part of CCP’s marketing division.
In closing, yes, Incarna will help a lot to pull in more female gamers and more people in general, but there are a number of things that, even with incarna, will keep eve tied down and mostly male. I don’t think eve will ever hit 50/50, but it can certainly do better then 5% girls to the 95% boys.
As is required for standard Blog banter here are some links to other contestants:
- Ombey’s – The Ladies of New Eden
- Evoganda’s – Chicks ‘N Ships
- Cataclysmic Variable’s – Sorry, No Pink Spaceships Here Please
- Astral Dominix’s – Is Eve a Man’s World?
- Eve SOB – Its not about Fluffy Bloody kittens People!
Afterward:
Thanks for liking my post Crazy Kinux, and to everyone else who supported me. Woot, blog banter victory
And yes, I am Nikita Alterana, and yes, my email is Tsakara@live.com
^^
Thanks for your submission. As this is a new blog, I wanted to let you know that it’ll get added to the EVE Blogroll!
http://www.crazykinux.com/2008/04/eve-online-blogroll-lovefest.html
Great post! I think you have a real shot at the top prize.
Welcome to the EVE blogging community. I’ll be adding your blog to my blog’s feeds.
http://gigaer.wordpress.com
Yeah, way better than my submission.
While I agree with the bulk of your post, it seems you (and you’re not alone) are not looking at what EvEGate/Cosmos/New Eden/Spacebook will bring to the population. The bulk of your suggestions would fall under that umbrella, if CCP would just get it out the door. Unfortunately, due to the ‘quietness’ of CCP on this product since the short alpha-test, I get the feeling it won’t make it into Tyrannis.
KB
A really great read. Once wordpress stops throwing a fit on me I will add your blog to my current links.
Id be interested in your thoughts on ‘fun games’ – what sort of thing do you envisage that are in keeping with EVEs atmosphere but would be more engaging?
C
Kaarbaak:
Your right, I’m not looking at what eve gate will bring. Because it will bring absolutely nothing. It gives an in character version of facebook with limited abilities. Your not going to pull people in with the promise of ‘well it has this thing like facebook but its not as good.’ Will it be useful? yes, will it fix anything on my list? No.
Cailais:
I’m not quite sure, but I have tossed around the idea of proposing the next blog banter to be a discussion of what could be done to improve mining and mission running so its entertaining and keeps you happy and enjoying the game. I have a few ideas I’ll toss in if that ends up happening.
1) No individuality among players – 200+ skills with 5 different skill levels each yields 1000factorial combinations…and each of those plays into how each module performs. I’d say individuality is NOT something EvE lacks.
2) EvE UI issues: oooooold news. Though IMO, the UI is simply an annoyance and not an impediment to learning the game.
3) Incarna: Yes, pretty costumes on over-endowed avatars….that’ll bring ‘em in.
4-7) Pretty much an outline for a social networking site. I’m not sure you understand what EvE Gate is supposed to be.
Everyone like to point at Incarna and dressing up avatars as the key to female subscribers. I think that is one of the most sexist and base things I’ve ever heard.
TL;DR : Incarna = 0, Spacebook = 5
KB
PS. Discovering spell-checkers and knowing “your” from “you’re” could change your life. Just FYI.
I’ll agree with most of those, but I want to poke some holes in the suggestion that Eve is a poor social tool.
Sure, you’re not looking people in the eye and meeting face-to-virtual-face, but social events and discussions happen all the time. There are hundreds of highly-active public channels created by various players and some, like the Hellcats, have hosted social events in the game; CCP-sponsored things such as the Alliance Tournament and the old AURORA interactive events also offer/ed social outlets. Moreover, if you delve into the roleplaying side of the game (horrors! roleplay? in MY Eve?!) there are dozens of channels which set scenes in which people can interact socially. It requires more than a little imagination, but it’s really no different from an old-fashioned text-based MORPG.
seems to be a problem with your rss feed I’ll add you to the OPML once its fixed.
Welcome to the EVE blogosphere
I liked this blog, I think you tackled thing head on. The whole “What would attract females to eve” subject is a complex one.
I don’t think it can be ground down into a what is right, what is wrong argument, it’s all down to the target individuals.
I do agree that Incarna, if done right, will lend itself better then Eve Gate to the ingame social interaction. The ability to flesh out your character alone will have some interesting effects on the playerbase in my opinion. I know there are a lot of detractors to Incarna on the forums (Lol), but in game the mojority opinion seems to be “Cool, something new, lets see what it’s like.”
I hope someone at CCP checks out this blog, I think you may have some good ideas.
Firstly, this is an awesome read and I agree with all of the points that you brought forward. Mainly, being a girl playing EVE, I do enjoy the “social” part of the game. Sadly, EVE doesn’t have a specific channel to just chat and hang out. Maybe you can do that while mining. Or spinning your ship while in a station. Or waiting for a CTA op to start. But then again, maybe that’s the reason you get podded
I agree with personalization of ships, avatars, etc. Honestly, there are too many people in EVE who have “almost” the same avatars as each other. How can we remember all of them?? :S
Oh! And it’d be great to have different paint schemes for ships. It’s not just girls, but in general, everyone loves individuality.
Hope to read more of your banters (if you write more, of course). Cheers!
I agree with a fair number of your points (as another member of that 5%), but I disagree that you can’t stand out from the crowd in Eve. In fact, I think Eve is the only game where you CAN do exactly that — largely because of the single-shard nature of the game.
As far as I know, Eve is really the only place where there are player “celebrities” — everyone knows who Istvaan, or Molle, or Verone, or Chribba is, even if they have little or nothing to do with the 0.0 game and spend all their time running missions or playing the market in Jita. Eve is the only game where your reputation can be more powerful than any sort of skills or gear (though usually it’s accompanied by being an older and more skilled player, I admit). Can you think of any other game — aside from the professional gamer circuit — where that sort of thing persists? I certainly can’t, and I suspect that’s why Eve seems to get an inordinate amount of press, despite its relatively small (though abnormally healthy) player base, compared to games like WoW or EQ or WAR. In WoW, you might distinguish yourself on your server, but that’s still a fraction of the player base. In Eve, if you distinguish yourself, everyone who plays the game — and a fair number who don’t — will know who you are.
Hey, my last MMO was RO as well. There is one interesting thing you missed though. Gravity LLC had it set so that if you selected you were a female during account creation… all your characters were female (and vice versa for male). I seem to remember fudging it was a bannable offence although not sure if anyone actually did get banhammered for it.
But yes, I’d pretty much agree with what your saying here as well and it does link kind of in to your post about unfinished ideas and my comment there. Even seeing other players ships in the hangers or filling the undock corridors with them (as per the videos on CCP’s YouTube channel) would go a little way to helping.
Ohh and to the person mentioning skills, that isn’t really character customisation. If I were to train all skills to 5 I’d look no different to when I first came out the clone vat.
Grats on #1!!!!
As a fellow female EVE pilot… I disagree with a few minor points (only one point actually)… but mostly agree with everything you’ve said here!
Well written, and like you, am totally holding my breathe for Incarna, where I agree there will be a massive influx of female players.
I asked my wife last night why she won’t play eve with me. She replied “you let me know when they do that walking in stations thing, and I’ll seriously think about”
Nuff said
Congratulations!
“And therein lies the heart of the problem eve has. You can get more social interaction out of the forums then you can out of eve itself”
That line alone is worth the whole article. Nice work.
Congratulations! Job well done.
i dont think your really looking into EVE economic value here EVE is just another buisness trying to bring in cash they arent looking how social and player good it is just how cool and outstanding it will be for poeple just to bring them in to buy the game so that they can be on top although later in the game you find out that you have a long time till then and you dont want to quit cause youve already started and “almost” there to getting whatever it is. Its just a market its not a popularity contest like facebook or myspace or whatever little wanna be rpg/social page EVE is just a game tofascinate people when i started reading your blog i was like ok sure this is good but when you started saying to change things like the contract page to little shops and make ships be interchangable styles i was like no little shops? i mean thats ok but its already set up to different thigns maybe ok if you went into a station youd be able to make some sort of shop but thats not what eve is looking into theyre trying to make the best gameplay they not interested in the social interaction just corporations alliances and so on. There looking into what will get them more money there going for the overall people join EVE looking around at there ship they think how cool it looks then they get into space and see the enviroment there even more fascinated then later when they get more things or see better ships there almost (if not already) hooked and want to buy the game because of all the restrictions. EVE isnt free either that way itd be a horrible social network you would have to make a acount to just log in and talk to people O.o why would we do that. i mean the femail male ratio is somethign but why would you want to make it the same i mean all your seeing in EVE is a same sex type base you dont care what your local player is you just want to make friends or enemies with them conquer them or help them conquer, if you try and change this base you may collapse a stable building theyve worked to add all this in one way and only that way if you try and make them add something else they will just make it fall. maybe there are somethigns you can do make changeable ship colors but in a way theyll all be the same because to make over 100 thousand different styles or colors will be a difficult patch creating a very hard connection it may difficult the connections because your computer has to load this ships this color this style paint like altleast 10 times on your screen if your not in a noob system if thawt happens your screen will be slow to proccess that till you get out theyd have to master that teqnique which will take a lot of time.